One DnD Playtest
Conjure Minor Elementals
4-level Conjuration
Casting Time: Action
Range/Area: Self (15-foot radius)
Components: V, S
Duration: Concentration, up to 10 minutes
Damage/Effect: Damage buff
You summon elemental spirits that a flit around you for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature within 15 feet of you. This damage is Bludgeoning, Cold, Fire, or Lightning (your choice when you make the attack).
In addition, the ground within 15 feet of you is Difficult Terrain for your enemies.
At higher levels: When you cast this spell using a spell slot of level 5 or higher, the damage increases by 2d8 and the range of Difficult Terrain increases by 5 feet for each slot level above 4.
Available for: Druid, Wizard