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Malachai the Black Rose Knight CR: 13 (18 using Transcendence)

Medium humanoid(elf), lawful evil
Armor Class: 20 (+2 Improved Agile Breastplate)
Hit Points: 170 (20d10+60)
Speed: 40 ft

STR

14 +2

DEX

22 +6

CON

16 +3

INT

19 +4

WIS

15 +2

CHA

15 +2

Saving Throws: Dex +9, Wis +6, Cha +6
Skills: Acrobatics +13, Arcana +8, Perception +10, Stealth +9
Damage Resistances: Poison; -3 slashing
Condition Immunities: Charmed, Fear
Senses: Darkvision 120', Passive Perception 20
Challenge Rating: 13 (18 using Transcendence) ( 10,000 (20,000) XP)
Proficiency Bonus: +4

At will:
  • Dancing Lights
  • Fire Bolt: 150ft range, 27(4d10+5) fire
  • Message
  • Poison Spray: 10ft range, Con save, 31 (4d12+5) poison
  • Prestidigitation

1/day: Faerie Fire, Darkness, Fire Shield

2/day: Misty Step, Phantasmal Force

3/day: Fireball, Shield


  • Fae Ancestry
  • Poison Resistance
  • Sunlight Sensitivity
  • Action Surge(2/day)
  • 3rd lvl Transcendence: Dex, Attack Flurry, Transcendental Action

Actions

Multiattack: 4 Attacks, one can be Petal Burst

  • Black Rose Sword(+2 magic rapier): 10ft reach, +12 to hit, up to 2 targets within 10ft of each other, 15(2d6+8) piercing and 7(2d6) slashing.
  • Petal Burst: 10ft radius or 30ft cone, 33(6d10) slashing.

Bonus Actions

Thorns:

  • Creates thorns in spaces attacked this turn. Difficult terrain, and deals 5(2d4) piercing damage to creatures who end their turn in an affected space. Creatures who suffer this damage have disadvantage on their next saving throw. Fire damage dealt in the effected area destroys the thorns in that space and deals an additional 1d6 damage.
  • Flame conversion: Black Rose Sword deals fire damage instead of slashing damage until the end of the turn.
Improved War Magic: BA Attack after casting

Reactions

Parry Reversal: +4 to AC or Saving throw, if this causes it to miss or fail, redirect the effect toward another creature within range(optional).

Legendary Actions

3 Legendary Actions

  • Regain reaction
  • Cast a Spell(2)
  • Recharge Petal Burst

Lair Actions

  • Drow Soldiers! Attack!: Drow Troops take a turn on initiative count 20 in addition to their normal turn
  • Come forth! Snake Thorns!: Summons 3 Thorn Snakes(AC 15, HP 18, vulnerable to fire). They move on initiative count 20, moving 30ft and creating Thorn floor hazards in the spaces they leave.

Lakeside Drow Fortress, The Amethyst Castle

A Drow fighter, horribly scarred on one side of his body and face. Roses and thorns decorate his armor, and his blade is comprised of petal shaped razors pressed and magnetized together. His armor is modified for all terrain and ignores movement penalties for difficult terrain.

Created by

Pencyke.

Statblock Type

Monster

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