Brutal: You critically hit on a roll of 19 or 20. Magic Resistance: You have advantage on saving throws against spells and other magical effects. Sure Footed: You have advantage on Strenght and Dexterity checks against being knocked prone.
Trample: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 22 4d10 bludgeoning damage. On a hit the target must succeed a DC 15 dexterity saving throw or be knocked prone.