name | Watashi |
---|---|
level | 3 |
xp earned | 300 |
xp to next level | 600 |
origin | Synth Infiltrator |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 0 | 4 | |
Barter | CHA | 3 | 9 | |
Big Guns | END | 0 | 4 | |
Energy Weapons | PER | 3 | 10 | |
Explosives | PER | 0 | 7 | |
Lockpick | PER | 3 | 10 | |
Medicine | INT | 3 | 11 | |
Melee Weapons | STR | 0 | 4 | |
Pilot | PER | 3 | 10 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 4 | 12 | |
Science | INT | 4 | 12 | |
Small Guns | AGI | 0 | 5 | |
Sneak | AGI | 1 | 6 | |
Speech | CHA | 3 | 9 | |
Survival | END | 0 | 4 | |
Throwing | AGI | 0 | 5 | |
Unarmed | STR | 0 | 4 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 2 | 1 | Immune | |
Torso (3-8) | 1 | 2 | Immune | |
Left Arm (9-11) | 1 | 1 | Immune | |
Right Arm (12-14) | 1 | 1 | Immune | |
Left Leg (15-17) | 1 | 1 | Immune | |
Right Leg (18-20) | 1 | 1 | Immune |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Switchblade | Melee Weapons | 2d6 | - | - | - | |
Effects | Piercing 1 | Qualities | Concealed | Weight | 1 | |
10mm Pistol | Small Guns | 4d6 | 10mm | C | 2 | |
Effects | - | Qualities | Close Quarters, Reliable | Weight | 4 | |
Laser Musket | Energy Weapons | 5d6 | Fusion Cell | M | 0 | |
Effects | Piercing 1 | Qualities | Two-Handed | Weight | 13 | |
Burglar's Crowbar | Melee Weapons | 3d6 | - | - | - | |
Effects | - | Qualities | - | Weight | 2 | |
Frag Mine x2 | - | 6d6 | - | - | - | |
Effects | - | Qualities | Blast, Mine | Weight | 2 | |
Laser Gun | Energy Weapons | 4d6 | Fusion Cell | C | 2 | |
Effects | Piercing 1 | Qualities | Close Quarters | Weight | 4 |
Caliber | Type | Count |
---|---|---|
10mm | Physical | 8 |
Fusion Cell | Physical | 25 |
Perk | Rank |
---|---|
More Than Human | Trait |
Though you appear mentally and physically human, your bioengineering makes you something entirely new and, in many ways, improved. You gain one additional tag skill. You cannot suffer from starvation or dehydration and do not need sleep; you also do not gain any benefit from consuming food or beverage items. When you rest, instead of sleeping, you can engage in minor activities such as crafting, reading, or light scouting. Additionally, you are immune to Poison and Radiation damage and disease. You do not age, nor do you gain or lose weight. When interacting with NPCs who know you are a synth—unless they are sympathetic towards synths—the difficulty of CHA tests made by you or your allies increases by 2. When a complication is rolled, they either become hostile, or your faction reputation or settlement reputation decreases by 1 per complication generated due to their fear of the Institute. The Institute has given you a unique recall code—an unalterable verbal command that resets your personality and memories. When you hear the code spoken, you become incapacitated until you are retrieved and restored by the Institute. | |
Medic | - |
When you use the First Aid action to try to treat an injury, you can re-roll 1d20. |
Perk | Rank |
---|---|
Hacker | - |
The difficulty of skill tests to hack computers is decreased by 1, to a minimum of 0. | |
Robot Wrangler | - |
You choose to travel the wilderness with robotic company. You have a robot companion that serves as a friend and ally in the hazards of the wasteland. You gain an allied NPC creature that follows your commands. They cannot recover from injuries or heal health points without receiving repairs, but do not require food or beverages nor can they gain benefit from consuming them or using chems. If your robot is destroyed, you either attempt to repair it, find or purchase a new one before the next adventure, or you may trade this perk for a different one after the quest. |
Item | Weight |
---|---|
Tough Clothing (Equipped) | 3 |
Lab Coat | 2 |
Leather Chest Piece (Equipped) | 5 |
Metal Helmet (Equipped) | 3 |
Military Fatigues | 3 |
Psycho | <1 |
Diluted Rad-X | <1 |
Stimpak x3 | <1 |
Mentats | <1 |
Broken Pip-Boy (Personal Trinket) | <1 |
First Aid Kit | 4 |
Multi-Tool | 1 |
Junk x22 | 44 |
RadAway x2 | <1 |
Item | Weight |
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