Weapon Versatile Uncommon
This Staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
| Type | Damage | Damage | Range | Properties |
|---|---|---|---|---|
| Simple Melee | 1d6 + Str / 1d8 + Str | Bludgeoning | Versatile |
Cost: 50gp Weight: 1lb
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!