Tasha's Cauldron and Everything			
	  Steel Defender
  
	
    		
          Medium construct, 
      
      Armor Class: 15 (natural armor)
      Hit Points: 2 + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
      Speed: 
              40 ft
                                          
 
      
      
      
              Saving Throws: Dex +1 plus PB, Con +2 plus PB
                    Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
                                Damage Immunities: poison
                    Condition Immunities: charmed, exhaustion, poisoned
                    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
                    Languages: understands the languages you speak
                          Proficiency Bonus: equals your bonus
           
       
  
                
    
      Vigilant. The defender can't be surprised.
 
     
        Actions
    Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
 
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
 
          Reactions
    Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.