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Joined Trill in Pathfinder 1e

Joined Trill

Type Humanoid, Trill Subtype
Ability Score Modifier +2 Int, Wis, -2 Con Trill go through a rigorous mental training regimen to become joined, involving very difficult schooling. The joining of a trill grants them a degree of perspective, having lived multiple lifetimes, but also comes at a cost. The symbiont is somewhat draining on the host, leaving them less resistant to disease and poison (particularly insect stings.)
Size medium
Speed 30
Language Trill

Joined Trill 4 HP   Symbiont A symbiont shares its memories of previous hosts with its current host. A symbiont starts play with 2d4 previous hosts. PCs are encouraged to give each previous host a personality, name, and associated skill.   Past Host Experiences While the current host hasn't gone through the actual life experiences of the past host, this nevertheless helps the current host with skills he or she might not otherwise be exposed to. Joined Trill gain the Skill Synergy feat for free. However the skills applied to skill synergy must be from two of the associated skills from previous hosts (see symbiont, above).   Intense Schooling In order to join with a symbiont, a Trill must go through intense schooling and training, as there are few symbionts and only the best are chosen to carry on a line. Any and all types of schooling are accepted (the sciences, the arts, diplomacy, etc), so long as the prospective host excels in their selected area(s). As a result, Trill gain a +2 racial bonus to any two skills (chosen at character creation.)   Zhian'tara Joined Trill are mildly telepathic. Through a ritual that take 10 minutes and a resolve point from the Joined Trill, they can displace a former host personality a symbiont has experienced into another willing host (of any humanoid species). If the personality so desires, it can try to take over the host (with a will save= 10+1/2 the Joined trill's level +the joined trill's Charisma modifier). Each personality has a number of ranks in their associated skill (see symbiont, above) equal to the Trill's level, but uses the host's mental attributes. All hosts are assumed treat their associated skill as a class skill. For combat, they use the same abilities as their host, but are considered to only have skill points in their associated skill. Dual Minds Symbionts and Trill's brains become one after the joining. However, their dual nature does make it difficult to control them. Joined trill gain a +2 racial bonus to saves against mind-effecting effects.


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