Okagami-sekai
Squirrel, Royal Grey CR: 9
Large beast, chaotic evil
Armor Class: 18 (Lightning armor)
Hit Points: 132hp (16d10+48)
Speed:
60 ft
, climb: 30 ft
Saving Throws: Dex +8, Wis +8, Cha +6
Skills: Perception +8, Stealth +8
Damage Resistances: Lightning, Psychic; Bludgeoning and Piercing damage
Senses: Passive Perception 15
Languages: Telepathy 60ft
Challenge Rating: 9
( 5,000 XP)
Proficiency Bonus: +4
At will: Charm Animal (DC 15)
- Lightning Armor: Creatures that hit this squirrel with a melee attack take 1d6 lightning damage and cannot take reactions until the start of their next turn. If you are resistant or immune to lightning damage, you are immune to this effect.
- Electromagnetic field: Ranged attacks against this creature have disadvantage
- Leap: The squirrel can leap up to 30ft
Actions
Multiattack: 2 Bite attacks, one of which can be Discharge Shot or Domination.
- Bite: Melee, +8, 11(2d6+4) piercing, 7(2d6) lightning, and 7(2d6) psychic
- Discharge Shot(4-6): 40x10ft line, 36(8d8) lightning and slowed for 1 round, DC 15 Dex for half damage and no other effect.
- Domination(recharge 4-6): One creature within 60ft takes 28(8d6) psychic damage (DC 15 Wisdom save for half), and if they are below half health they are charmed and must obey the squirrel's commands until the start of the squirrel's next turn.
Bonus Actions
Charged crowd: Allies within 30ft gain +4 to hit and damage on their next attack.
Reactions
Redirection: If an attack misses the royal grey squirrel, it can use its reaction to make the attack hit another creature in range.
A squirrel the size of a horse-drawn cart, it's white coat resembles freshly fallen snow. As a fully grown shining grey squirrel, it reigns as a violent warlord over the forest that it rules. It's mind has transcended thatbof a mere animal.
Suggested Environments
Forest, swamp