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The Traveler's Guide to Aellorah

Humans

Humans came next on Aellorah, arriving on the unexplored continent of Myr, near Lekaris' Wellspring in the northwest. Lekaris believed that the relatively short lifespans she granted the Humans would drive them to accomplish great things much more quickly.

The Humans had the drive to pursue their goals much more quickly, but the fear of not accomplishing them in their short lives would eventually drive many to do terrible things as their passion for what they loved gave them the motivation to harm others to see their goals met.

However, many Humans use this passion and love to fuel their creative spirits, creating wondrous works of art and showing their love to those around them. The arrival of the Vesperkin in Myr in the same year eventually helped to unite the Humans. And in the wake of the terrible Grave Rot Plague which began the Age of Extermination, Humans cannot afford not to be united. The Humans and Vesperkin are often seen as a union of Lekaris and Umos' domains. However, the horrors of the plague left a mark on Humans that led many to be wary of large gatherings of other Humans. Many of their traditions and holidays see numerous small groups get together now instead of coming together as one large community, fearing that the plague may one day return to finish them off.

The Humans inherited the divine domains of Love and Zeal, and one other depending on their subrace.

ability score increase: You may increase an ability score of your choice by 2, or increase two ability scores by 1.
age: Humans reach their age of maturity at 18 and on average live for about 60 to 80 years.
Size: Medium
speed: Your base walking speed is 30 ft.
Languages: You can speak, read, and write Myrian and one other language of your choice.
race features:

Unyielding

You refuse to submit in the face of overwhelming stress. When you would fail a saving throw, you may use your reaction to give yourself advantage on the saving throw. You can use this feature a number of times per long rest equal to your proficiency bonus.

Intercede

As a reaction when an ally within 5 ft. of you is attacked, you can choose to take the damage in place of them.

Brave

Humans have a mental resilience that allows them to overcome the fear of challenge. You have resistance to effects that would cause you to become Frightened.

Skillful

You gain proficiency with one skill, and one artisan’s tool of your choice.


Created by

packetpirate.

Statblock Type

Race/Species

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