Homebrew
Amorphous. Goyslop can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches Goyslop or hits him with a melee attack while within 5 feet of him takes 4 (1d8) 1d8 acid damage. Any weapon made of metal or wood that hits Goyslop corrodes. On an attack roll of 1 or 2 against Goyslop, the weapon drops a quality level, as if blocking a critical hit. Unless it's magical, if the weapon drops below Ruined, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits Goyslop is destroyed after dealing damage. Goyslop can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Legendary Resistance (3/Day). While gargantuan, if Goyslop fails a saving throw, it can choose to succeed instead.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage plus 18 (4d8) 4d8 acid damage. On an attack roll of 19 or 20, armor worn by the target is partly dissolved and drops a quality level, as if being hit by a critical hit. Unless it is magical, the armor is destroyed if it drops below Ruined.
Dissolve. While in contact with his dredge and as an action, Goyslop may dissappear within the dredge and reappear at a point of his chosing, so long that he remains in contact with the dredge.
Split. When a Goyslop that is medium or larger is subjected to lightning or slashing damage, it splits into two new Goyslops if it has atleast 10 hit points. Each new Goyslop has hit points equal to half the original Goyslop's, rounded down. New Goyslops are one size smaller than the original Goyslop.
While gargantuan, Goyslop can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Goyslop regains spent legendary actions at the start of its turn. Pseudopod Attack. Goyslop makes a pseudopod attack. Dissolve (Costs 2 Actions). Goyslop uses the dissolve bonus action. Summon Mini-slop (Costs 2 Actions). Goyslop spits out a mini-slop at a point of his choosing within 30 feet of him.
Dredge. The water within Goyslop's lair is filled with dregde. Each creature that starts its turn in the dredge or that enters its during its turn takes 4 (1d8) 1d8 acid damage. On initiative count 20, creatures within 5 feet of the dredge must make a DC 15 Dexterity saving throw as the dredge oozes up the walls and towards them. Creatures who fail take 4 (1d8) 1d8 acid damage and are restrained. A creature restrained by the dredge can use its action to make a Strength check of DC 10. If it succeeds, it is no longer restrained.