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General Marco Pagot in Dungeons & Dragons 5e

General Marco Pagot

Medium Human, Military General, Lawful Good

Armor Class 20
Hit Points 170
Speed: 30 ft

STR

17
( +3 )

DEX

11
( +0 )

CON

19
( +4 )

INT

11
( +0 )

WIS

15
( +2 )

CHA

13
( +1 )

Saving Throws Constitution +7, Strength +6
Skills Skills: History +3 Athletics +6 Persuasion +4 Animal Handling +5
Languages Common
Challenge Rating 10
Proficiency Bonus +3

Description

A rising general in the Chalcedonian army, recruited as a youth from Loamside. Appreciates what the army has done for him but isn’t comfortable with outright genocide. Fought alongside the one-shot party and has agreed to become a liaison for Wiinken and provide her with information on events unfolding in Chalcedon whenever he can.

Ideals

Community, protecting the innocent

Bonds

Chalcedonian military, Loamsiders

Flaws

Naive, idealistic


Horse Companion: The general has a favorite horse and has advantage on any animal handling checks with him. Charge: If the general moves at least 15ft in a straight line while riding his weapons attacks deal one extra die of damage (already considered for the damage calculation). One with your mount: The general can force a target attack at his mount to target himself instead. Tool Proficiency: The general is proficient with Vehicles (land).

Actions

Multiattack: The general makes four weapon melee attacks or four ranged attacks. Charging Lance: Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit: 16 (2d12 +3 ) piercing damage. Properties: Reach, Special: Disadvantage to attack a target at 5 feet of you. Can be used in one hand while riding. Longsword: Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 7 (1d8 +3 ) slashing damage. Properties: Versatile (1d10)


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