| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +2 | Strength | |
| +2 | Dexterity | |
| +1 | Constitution | |
| +2 | Intelligence | |
| +2 | Wisdom | |
| +5 | Charisma |
| +2 | Acrobatics | DEX | |
| -1 | Animal Handling | WIS | |
| +2 | Arcana | INT | |
| +5 | Athletics | STR | |
| +2 | Deception | CHA | |
| +2 | History | INT | |
| -1 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +2 | Investigation | INT |
| -1 | Medicine | WIS | |
| +2 | Nature | INT | |
| -1 | Perception | WIS | |
| +2 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +5 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +5 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Arm Blade | +5 | STR | 1d6+2 | Slashing | |
| Finesse, One-Handed | |||||
| Arm Blade | +5 | STR | 1d6-2+2 | Slashing | |
| Finesse, One-Handed, Off Hand | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
1-level Abjuration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longer1-level Abjuration
1-level Abjuration
SRD
2-level Abjuration
SRD
2-level Divination
SRD
2-level Abjuration
Replacement Series
2-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.