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Tailspike

Medium Angenratte, Assault Infantry, Neutral Evil

Armor Class 26 (Layered Steel)
Hit Points 38 4d10+16
Speed: 10 ft

STR

16
( +3 )

DEX

10
( +0 )

CON

18
( +4 )

INT

12
( +1 )

WIS

12
( +1 )

CHA

6
( -2 )

Saving Throws Strength +6 Constitution +7
Skills According to Overall Abilities
  Strength
Endurance (+6)
Constitution
Recovery (+7)
Resilience (+7)
Damage Resistances Bludgeoning, Slashing
Condition Immunities Frightened
Senses Hybridvision
Languages Common, Queekish
Proficiency Bonus +3

Description

Tailspikes are those in Ratfolk armies that show capability to resist large amounts of damage without much impact. They are given among the thickest layers of armor and stack them onto one another, severely decreasing movement, yet increasing combat capacity. Tailspikes have massive ball-like gloves, of which have been combined with sharp fragments of scrap and metal, a dangerous and potentially lethal aspect of their suits of armor.   The emergence of Tailspikes became apparent when Clan Ekrid had first discovered the forging of Dwarfen armories, at which point was taken advantage of and put to full practice. After this event, the Clan had a string of victories against both Dwarf and Ratmen alike falling into their hands, a clear sign that the new technological and military development was indeed working.   Tailspikes are Level 5 Angenratte.

Ideals

Adherence. (Lawful) Tailspikes pursue the goals of their kin towards all ends, and are willing to sacrifice themselves to achieve them regardless of their dark potentials.

Bonds

Shame. (Society) The origin of a Tailspike is not one of honor, as it is instead that their place has been only to remain in their massive metal suits.

Actions

Spiked Punch. +6 to hit, single target. 5 ft. range, 17 4d6+3 Bludgeon damage.


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