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Goblin Shaman

Small Goblin, Support Infantry, Any Non-good

Armor Class 14 (Scroll Robes)
Hit Points 22 4d6+8
Speed: 30 ft.

STR

11
( +0 )

DEX

13
( +1 )

CON

14
( +2 )

INT

17
( +3 )

WIS

16
( +3 )

CHA

9
( -1 )

Saving Throws Intelligence (+5) Charisma (+5)
Skills According to Overall Abilities
Damage Vulnerabilities Bludgeoning
Senses Redvision
Languages Common, Goblin, Orcish
Proficiency Bonus +2

Cantrips

Ray of Frost. +5 to hit, single target. 60 ft. Range. Action. 11 2d8+3 Cold damage. Reduce movement by 10 ft. till next turn.   Fire Bolt. +5 to hit, single target. 120 ft. Range. Action. 14 2d10+3 Fire damage.  

First Level (4 Slots)

  Gozdyric Blessing. Touch. Action. 12 2d8+3 HP.   Shield of Znarc. Touch. Action. +2 AC on target for up to one minute.  

Second Level (3 Slots)

  Hold Person. 60 Ft. Range. Action. WIS SVNG DC 15 or be held for up to one minute.   Krumpin' Ray. 120 Ft. Range. Action. +5 to hit, 3 attacks. 10 2d6+3 Fire damage.  

Third Level (2 Slots)

  Znarc's Rage. 150 Ft. Range. Action. 20 Ft Radius, DEX SVNG DC 15 or take 6d8 Fire damage.
Succeed, take half as much.   Orc Bolt. 100 Ft. Line from self. Action. 5 Ft wide, DEX SVNG DC 15 or take 8d6 Lightning damage.
Succeed, take half as much.  

Fourth Level (1 Slot)

  Phantasmal Killer. 120 Ft. Range. Action. WIS SVNG DC 15 or 4d10 Psychic damage and Frightened for up to one minute.
Each turn, roll to succeed on WIS SVNG and spell ends. Failure, 4d10 and Frightened condition continues, lasting up to the one minute unless if success on WIS SVNG.

Actions

Dagga. +3 to hit, single target. 5 ft. range, 3  1d4+2 Piercing damage.


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