Gaxgy Blackthorn
	
    		
      Medium Human, Hedge Mage, Chaotic Good 
      Armor Class 13
      Hit Points 17
      Speed:
          25 ft
                                                      
 
      
      
      
              Saving Throws INT, WIS, CHA
                    Skills 
- Arcana +6
 
- Insight +5
 
- Investigation +6
 
- Survival +5
 
- Deception +6
 
- Nature +6
 
Proficent in Light Armor 
                       
       
	
		
                                Languages Common, Goblin, Druidic, Elvish, Orc
 
                          Proficiency Bonus +2
           
   
      
        
      Description
      Age: 55
Wild eyes and sun worn leatherly skin from his travels. This hermit vagabond is constantly on the road to increase his knowledge and improve his craft. He learns his magic through observation. Dressed in thick brown robes with numerous amounts of pockets both hidden and displayed. It is a marvel that the old man hasn't died of heat stroke. He act senile but is quick as a fox.
    
 
        
      Ideals
      He values freedom and goodness. He believes the city folk are corrupt.
     
        
      Bonds
      He has a love for the natural world
     
        
      Flaws
      Has a good heart but is rather suspicious of most people. 
     
          
        
      Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Can not cast spells as rituals.
 
 
 
| Cantrips Known | 
1st Level Spells | 
| 6 | 
4 | 
Cantrips:
Level 1 Spells:
     
              
      Actions
    Monkey see Monnkey do
Three times a day a Hedge Mage can cast a spell that Hedge Mage observes during an encounter. They can only cast it during the encounter it was observed, and can not cast it after the encounter is over.
 
Melee:
Quaterstaff 1d6 Bludgeoning (1d8 Versatile)
Ranged:
Sling 1d4+2 (His ammo is caltrops)
Items:
- Poison vials 5
 
- Calltrops 5 bags
 
- Alchemist's Fire 5 vials
 
- Ball Bearings 5 bags
 
- Parchment
 
- Ink
 
- Pen
 
- Map case
 
- Holy water 5 flasks
 
- Mess kit
 
- Bedroll
 
- Oil 5 flasks
 
- Mirror steel
 
- 10 days food rations
 
- Torches
 
- Waterskin