Rostov Design Bureau DP-64
Firearm
Common
Mods
Sight
Grip
Accessories
Magazine Size: 2 (Each attack is a single shot)
Cartridge: Grenade
Special Maneuvers
Stabilized Grenade Shot - As a bonus action, before moving on your turn, reduce your movement to 0 to give yourself advantage on a ranged attack with this weapon
Direct Fire - Make an attack roll instead of designating a point at a target within range. A direct hit with the grenade will deal an additional 2d4 Piercing damage to the target, ignoring armor. A creature that has been directly hit will have disadvantage on the saving throw against the Explosive saving throw. If the attack misses, the grenade will sail past the target and hit any vertical surface in its path or travel to the end of its effective range, then detonate.
Indirect Fire - Designate an open space behind cover as long as there is not a roof in the path as an attack
Special Properties
Light Anti-Armor - Deals full damage to vehicular components, vehicles, and constructs with medium armor or less
Explosive - Deals radial damage in a 15-foot radius from the impact point - must hit an object, creature, or a surface - Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 2d8 force damage and 1d8 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a DC12 + Proficiency Bonus Dexterity saving throw unless otherwise stated.
Arming range - Has a minimum distance at which the rocket will explode The rocket must travel a minimum of 20 ft. before it will detonate - otherwise it will only deal direct hit damage
Ricochet - If fired at a surface within arming distance and at an angle shallower than 90 degrees it can ricochet: Mirror the angle at which the weapon was fired to ricochet the shot
Depth Charge - If fired at a target that is submerged, the target has disadvantage on saving throws
Loading: Uses a bonus action to load 1 round, full action to load both rounds
Jamming: The weapon does not jam
Handling: 2-handed
Designed by the Belgorost peoples in the Republic of Rostov, the DP-64 is a double-tube grenade launcher capable of special applications against submerged targets. It was used by the Rostov coast guard primarily but was later licensed by other neighboring countries and so the design became more widespread. It is a breech-loaded break-action weapon similar to a double-barreled shotgun. With its recoil sitting higher than the shooter's shoulders typically, it is a somewhat unwieldy weapon overall.
Type |
Damage |
Damage |
Range |
Martial Ranged |
2d8 Force + 1d8 Fire (15 Foot Radius) / 3d4 Piercing (Direct Hit) |
Force |
200/400 |
Weight: 22lbs