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Mark of Making (Human) in Dungeons & Dragons 5e

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Mark of Making (Human)

If your human character has the Mark of Making, the following traits replace the human's Ability Score Increase trait found in the Player's Handbook
ability score increase: Your Intelligence score increases by 2, and one other Ability Score of your choice increases by 1.
age: Humans reach adulthood in their late teens and live less than a century.
alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
parent race: Human
race features:

Artisan's Intuition

Whenever you make an Intelligence (Arcana) or an Ability Check involving Artisan's Tools, you can roll a d4 and add the number rolled to the total ability check.

Artisan's Gift

You gain proficiency in one type of Artisan's Tools of your choice.

Spellsmith

You learn the Mending cantrip. You can also cast the Magic Weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Intelligence is your Spellcasting Ability for these spells. Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your Spellcasting class.

Mark of Making Spells

Spell LevelSpell
1st Identify, Tenser's Floating Disk
2nd Continual Flame, Magic Weapon
3rd Conjure Barrage, Elemental Weapon
4th Fabricate, Stone Shape
5th Creation

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