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Bastion Sarlota Otrava in Dungeons & Dragons 5e

Homebrew

Bastion Sarlota Otrava

Medium Humanoid (Human, Lawful Good

Armor Class 15 (Chain Shirt)
Hit Points 38 (5d8 + 15)
Speed: 30 ft

STR

16
( +3 )

DEX

14
( +2 )

CON

16
( +3 )

INT

14
( +2 )

WIS

18
( +4 )

CHA

17
( +3 )

Saving Throws Constitution +3, Wisdom +6
Skills Medicine +8, Persuasion +5, Religion +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Common, Elven
Challenge Rating 3 (700 XP)
Proficiency Bonus +2

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): Light, Sacred Flame, Thaumaturgy
  • 1st level (4 slots): Cure Wounds, Guiding Bolt, Sanctuary
  • 2nd level (3 slots): Lesser Restoration, Spiritual Weapon
  • 3rd level (2 slots): Dispel Magic, Spirit Guardians


Toxic Touch. The priest's skin is extremely poisonous to touch. Any creature that touches the priest's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage & 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage and the target must make a DC 13 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Kiss of Death. Melee Weapon Attack: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the priest, incapacitated, or restrained. Hit: The target must make a DC 13 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Bonus Actions

Divine Eminence. The priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.


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