Juiblex in Shedaklah CR: 27
Gargantuan fiend (demon), chaotic evil
Armor Class: 18 (Natural Armour)
Hit Points: 499 (32d20 + 216)
Speed:
40 ft
, climb: 40 ft
Saving Throws: Dex +8, Con +16, Wis +13
Skills: Perception +13
Damage Resistances: Cold, Fire, Lightning
Damage Immunities: Acid, Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses: Truesight 500 ft.
Languages: All, Telepathy 1 mi.
Challenge Rating: 27
Proficiency Bonus: +8
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 21):
At will: Acid Splash (17th), Detect Magic
3/day: Blight, Contagion, Gaseous Form
Legendary Resistance (4/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Demonic Awakening (Recharges after a Short or Long Rest). If Juiblex would be reduced to 0 hit points, his current hit point total instead resets to 399 (80% of his maximum hit points) hit points, he regains any expended uses of Legendary Resistance. Additionally, he can now use the options in the "Mythic Actions" section for 1 hour.
Foul. Any creature other than an Ooze that starts its turn within 20 feet of Juiblex must succeed on a DC 24 Constitution saving throw or be poisoned until the start of the creature's next turn.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects.
Regeneration. Juiblex regains 40 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) acid damage. Any creature killed by this attack is drawn into Juiblex's body, where the corpse is dissolved after 1 minute.
Eject Slime (Recharge 5–6). Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a DC 24 Dexterity saving throw or take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Legendary Actions
Juiblex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Juiblex regains spent legendary actions at the start of its turn.
Acid Splash. Juiblex casts acid splash.
Attack. Juiblex makes one Acid Lash attack.
Corrupting Touch (Costs 2 Actions). Melee Weapon Attack: +17 to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison damage, and the target is slimed. Until the slime is scraped off with an action, the target is poisoned, and any creature, other than an Ooze, is poisoned while within 10 feet of the target.
MYTHIC ACTIONS
If Juiblex's Demonic Awakening trait has activated in the last hour, he can use the options below as legendary actions.
Spell (Costs 2 Actions). Juiblex casts a spell.
Madness (Costs 2 Actions). Each creature, other than an Ooze within 120 feet of Juiblex and aware of him must succeed on a DC: 21 Wisdom saving throw or descend into a madness determined by the Madness of Juiblex table for 1 minute. A effected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Juiblex is within line of sight of the creature.
Regain. Juiblex automatically recharges his use of Eject Slime.
Lair Actions
On initiative count 20 (losing initiative ties), Juiblex can take one of the following lair actions; it can't take the same lair action two rounds in a row:
- 10 green slimes (see the Dungeon Master's Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
- Juiblex slimes a square area of ground it can see within the lair. The area can be up to 20 feet on a side. When the slime appears, each creature on it must succeed on a DC 24 Dexterity saving throw or fall prone and slide 20 feet in a random direction determined by a d8 roll. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage.
- Juiblex slimes a square area of ground it can see within the lair. The area can be up to 20 feet on a side. When the slime appears, each creature in that area must succeed on a DC 24 Strength saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. A restrained creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 24 Strength check. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10) fire damage.
Juiblex's principal lair is known as The Slime Pits of Juiblex within Shedaklah which belongs to Zuggtmoy. The Slime Pits are a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange organic forms rise from the oceans of ooze at Juiblex's command.
Regional Effects
The region containing Juiblex's lair is warped by its magic, creating one or more of the following effects:
- Small bodies of water, such as ponds or wells, within 1 mile of the lair turn highly acidic, corroding any object that touches them.
- Within 6 miles of the lair, all Wisdom (Medicine) and Wisdom (Survival) checks have disadvantage.
- Surfaces within 6 miles of the lair are frequently covered by a thin film of slime, which is slick and sticks to anything that touches it.
Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn't care about the plots and schemes of others of its kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.