| +3 |
Strength
Modifier
|
---|---|---|
| +1 |
Dexterity
Modifier
|
| +2 |
Constitution
Modifier
|
| +0 |
Intelligence
Modifier
|
| +1 |
Wisdom
Modifier
|
| +1 |
Charisma
Modifier
|
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 8 | 2 | 6 | 0 | 4 | |
Reflex (DEX) | 5 | 1 | 4 | 0 | 2 | |
Will (WIS) | 7 | 1 | 6 | 0 | 4 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Warhammer | 1d20+6 | 1d8+3 | Bludgeoning |
---|
Javelin | 1d20+7 | 1d6+1 | Piercing |
---|
Total | Prof. Mod | Att. Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+5 | Acrobatics (dex) | 4 | 1 | 0 | 0 | |
+0 | Arcana (int) | 0 | 0 | |||
+7 | Athlethics (str) | 4 | 3 | 0 | 0 | |
+0 | Crafting (int) | 0 | 0 | |||
+1 | Deception (cha) | 1 | 0 | |||
+5 | Diplomacy (cha) | 4 | 1 | 0 | ||
+1 | Intimidation (cha) | 1 | 0 | |||
+3 | Lore: warfare | 0 | +3 | 0 | ||
+5 | Medicine (wis) | 4 | 1 | 0 | ||
+1 | Nature (wis) | 1 | 0 | |||
+4 | Occultism (int) | 4 | 0 | 0 | ||
+1 | Performance (cha) | 1 | 0 | |||
+5 | Religion (wis) | 4 | 1 | 0 | ||
+0 | Society (int) | 0 | 0 | |||
+1 | Stealth (dex) | 1 | 0 | 0 | ||
+1 | Survival (wis) | 1 | 0 | |||
+1 | Thievery (dex) | 1 | 0 | 0 |
Total | Key | Prof | |
---|---|---|---|
5 | 1 | 4 |
Total | Base | Key | Prof |
---|---|---|---|
15 | 10 | 1 | 4 |
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Statblocks for your Feats and Ability.
Statblocks for your spells.
Traditions | Components | |||
---|---|---|---|---|
divine | ||||
Cast | Range | Target | Duration | Saving Throw |
1 action | 15 ft | Allies | 1 round | - |
Description | Your Raise your Shield, causing ephemeral spirit shields to float within your champion's aura. The shields last until the start of your next turn or until you're no longer raising your shield, whichever comes first. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes and attack against the ally, the enemy takes 1d4 spirit damage (even if it misses). The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefit of the spirits shields yourself. |