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College of Pyrotechnics in Dungeons & Dragons 5e

College of Pyrotechnics

Bard College

Created by Nano  

Trained in Iron and Fire

3rd-level College of Pyrotechnics feature   You gain proficiency in firearms. You also gain proficiency with tinker’s tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice.  

Dancing Sparks

3rd-level College of Pyrotechnics feature   Whenever you give a creature a Bardic Inspiration die, small crackles of energy flutter around the creature that lasts until the Bardic Inspiration die is lost. After the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the crackling energy surges towards the target. The target must make a Dexterity saving throw against your spell save DC, taking fire damage equal to two rolls of your Bardic Inspiration die on a failed save, or half as much on a successful one.   Upon reaching level 10 in this class, the damage increases to four rolls of your Bardic Inspiration die.  

Captive Audience

6th-level College of Pyrotechnics feature   As an action, you can place down an invisible trap on an unoccupied space within 30 feet of you which lasts for 8 hours. If a creature of your choice starts its turn or enters the trap during its turn it must make a Dexterity saving throw against your spell save DC. On a failed save, the creature is restrained for as long as the trap remains or until it breaks free. A creature restrained by the trap can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained and the trap disappears.   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  

Roaring Crescendo

14th-level College of Pyrotechnics feature   When Dancing Sparks deals damage to a creature, or a creature is initially trapped by your Captive Audience feature, you can use your reaction to make a ranged attack roll with a firearm against the creature. On a hit, you deal extra damage to the target equal to one roll of your Bardic Inspiration die.


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