Build and run your Pathfinder 1e campaign on World Anvil!

START NOW
Ori -
Character Name Alignment
Wizard 1
Character Level
Human M
Race Size
Male 20
Gender Age
5'10 130 lbs
Height Weight
Brown Sky Blue
Hair Eyes
Senny
Player
Fenrir Mistfall
Deity Homeland
Universalist 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
5 -3 N/A -3
Dex
Dexterity
14 +2 N/A +2
Con
Constitution
10 +0 N/A +0
Int
Intelligence
17 +3 N/A +3
Wis
Wisdom
12 +1 N/A +1
Cha
Charisma
13 +1 N/A +1
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
6
0
0
Initiative
Dex
Modifier
+2
+2
+0
BAB
ARMOUR CLASS
Total AC
Armour
Shield
Dex
12
+0
+0
+2
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
12
Flat Footed
10
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +0 +0 CON +0 +0 +0 +0
Reflex +2 +0 DEX +2 +0 +0 +0
Will +1 +0 WIS +1 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
10 -3 +2 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
20
0
15
20
0
Languages

Common
Elvish
Dwarven
Scionese
Coelician (written)

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Known
all
6
0
0
0
0
0
0
0
0
Per Day
3
1
0
0
0
0
0
0
0
0
Spell List

LVL 0 Spells:

  • Arcane Mark: Inscribes a personal rune (visible or invisible).
  • Acid Splash: Orb deals 1d3 acid damage.
  • Dancing Lights: Creates torches or other lights.
  • Daze: Humanoid creature of 4 HD or less loses next action.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or small object.
  • Disrupt Undead: Deals 1d6 damage to one undead.
  • Flare: Dazzles one creature (-1 on attack rolls).
  • Ghost Sound: Figment sounds.
  • Light: Object shines like a torch.
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whispered conversation at distance.
  • Open/Close: Opens or closes small or light things.
  • Prestidigitation: Performs minor tricks.
  • Ray of Frost: Ray deals 1d3 cold damage.
  • Read Magic: Read scrolls and spellbooks.
  • Resistance: Subject gains +1 on saving throws.
  • Touch of Fatigue: Touch attack fatigues target.


  • LVL 1 Spells:
  • Alarm: Wards an area for 2 hours/level.
  • Comprehend Language: You understand all spoken and written languages.
  • Identify: Determines properties of magic item.
  • Mage Armor: Gives subject +4 armor bonus.
  • Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  • True Strike: +20 on your next attack roll

  • Adventuring Skills
    CS Skill Total AB Mod Ranks Misc
      Acrobatics +2 (DEX)  +2 +0 +0
      Bluff +2 (CHA)  +1 +0 +1
      Climb -3 (STR)  -3 +0 +0
      Diplomacy +2 (CHA)  +1 +1 +0
      Disguise +2 (CHA)  +1 +0 +1
      Escape Artist +2 (DEX)  +2 +0 +0
    Fly +2 (DEX)  +2 +0 +0
      Heal +1 (WIS)  +1 +0 +0
      Intimidate +1 (CHA)  +1 +0 +0
    Knowledge: Arcana +3 (INT)  +3 +0 +0
    Knowledge: Dungeoneering +3 (INT)  +3 +0 +0
    Knowledge: Local +4 (INT)  +3 +0 +1
    Knowledge: Nature +3 (INT)  +3 +0 +0
    Knowledge: Planes +3 (INT)  +3 +0 +0
    Knowledge: Religion +3 (INT)  +3 +0 +0
      Perception +1 (WIS)  +1 +0 +0
      Ride +2 (DEX)  +2 +0 +0
      Sense Motive +1 (WIS)  +1 +0 +0
    Spellcraft* +7 (INT)  +3 +1 +3
      Stealth +2 (DEX)  +2 +0 +0
      Survival +1 (WIS)  +1 +0 +0
      Swim -3 (STR)  -3 +0 +0
    Background Skills
    CS Skill Total AB Mod Ranks Misc
    Appraise +3 (INT)  +3 +0 +0
    Knowledge: Engineering +7 (INT)  +3 +1 +3
    Knowledge: Geography +7 (INT)  +3 +1 +3
    Knowledge: History +7 (INT)  +3 +1 +3
    Knowledge: Nobility +3 (INT)  +3 +0 +0
    Linguistics* +7 (INT)  +3 +1 +3
    Custom Skills
    CS Skill Total AB Mod Ranks Misc

    * only usable when trained (rank 1 and higher)
    Feats

    - Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 full-round action cannot be quickened.
    Level Increase: +4 (a quickened spell uses up a spell slot four levels higher than the spell’s actual level.)
    Casting a quickened spell doesn’t provoke an attack of opportunity.

    - Scribe Scroll: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.

    Special Abilities

    Quicken Spell: Cast a quickened spell as a swift action.

    Scribe Scroll: You can create a scroll of any spell that you know.

    Traits

    Integrated: Humans gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks.

    Skilled: Humans gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

    WEAPONS
    Name AB Critical Type Range Ammo Dmg
    Quarterstaff +0 x2 Bludgeoning Contact None 1d6/1d6
    Money & Weight

    Gold - 27
    Silver - 3
    Copper -0

    backpack inventory weight: 16 lbs.

    Arms & Equipment

    Quarterstaff
    Spellbook

    Class Features

    A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.

    Attempting to cast a spell from his spellbook which a wizard has not memorized beforehand will have a significantly higher chance of failure, and will take more time.

    Possessions & Property

    Quarterstaff (4 lbs.)
    Traveler's Outfit (5 lbs.)
    Spellbook
    Belt Pouch
    Spell Component Pouch (1 lb.)

    BACKPACK (2 lbs.)
    Flint and Steel
    Chalk - 2 pieces
    Ink - 1oz
    Inkpen
    Parchment - 4 sheets
    Belt Pouch
    Travel Rations - 2 (2 lbs.)
    Waterskin (4 lbs.)
    Soap
    Canvas (2 lbs.)
    Bedroll 5 lbs.)

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

    Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

    • Speed up prep with a whole library of community statblocks you can copy (and edit!)
    • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
    • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
    • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
    • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
    • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
    • Collaborate with players and GMs to build the campaign setting of your dreams 
    • NEVER lose your notes!

    GET STARTED TODAY!

    Take the first step. Create your account. Your world and characters await!

    100+ RPG systems