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Flask

The very existence of flasks raises many questions among the commoners in Morkem. What are they? Where did they come from? It’s extremely rare to come by one but once you get close enough you will realize that they do not breath. They aren’t living things, yet they can speak and move like a man could. They started showing up after the closure of Silva castle.
ability score increase: Int +2 Wis +1
age: Flasks do not age.
alignment: True Neutral
Size: Medium
speed: 20ft
Languages: Common
race features:
Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. Innate Magic. You know the Eldritch Blast cantrip. When you reach 3rd level, you can cast the Absorb Elements spell once per day. When you reach 5th level, you can also cast the Animate Dead spell once per day. Intelligence is your spellcasting ability for these spells.   Your proficiencies are Insight and Investigation.
Description:
Appearance: Flasks have an armoured exterior akin to an insect. This tough shell is bone like in texture and can withstand heavy blows. The flasks downfall is their delicate stomach, which is a clear membrane that contains nectar. Flasks have a non segmented head with no mouth, and their eyes seem to absorb light with no evidence of an actual eyeball, just the socket. Thick double coated fur covers the neck and may poke out around the joints. Some, but not all flasks may possess smallish to medium sized horns. These horns tend to resemble a beetle. They have a fat medium sized tail that can is actually hollow and has a hatch at the top that allows them to store objects inside.

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