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Beaverkin

In the heart of dense forests and winding rivers, the industrious Beaverkin make their homes. These humanoid creatures resemble large, bipedal beavers, with stout bodies covered in thick fur ranging from brown to russet. Their flat tails are used for balance in the water and for shaping their intricate lodges. Beaverkin have short, rounded ears atop their heads and large, dark eyes that peer out with a mixture of curiosity and caution.
ability score increase: Constitution +2, Wisdom +1
age: Beaverkin mature at the age of 5 and can live up to 50 years.
alignment: Beaverkin tend towards lawful alignments, valuing community and hard work. However, individuals can vary widely.
Size: Medium
speed: Your base walking speed is 25 feet, and you have a swimming speed of 30 feet.
Languages: You can speak, read, and write Common and Sylvan.
race features:
Darkvision: Accustomed to twilight and darkness in their aquatic homes, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Amphibious: You can breathe both air and water.   Keen Builder: You have proficiency with the Carpenter's Tools. Additionally, you can add twice your proficiency bonus to any ability check you make that uses Carpenter's Tools.   Hardy Constitution: You have advantage on saving throws against poison, and you have resistance against poison damage.   Beaver's Bite: You have powerful jaws adapted for cutting through wood. You are proficient with your bite, which is a natural weapon that deals 1d4 piercing damage.   Natural Swimmer: You have a natural talent for swimming. You gain proficiency in the Athletics skill.   Woodland Expertise: You have advantage on Wisdom (Survival) checks made to track creatures in forested or swampy environments.

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