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Skimmer

Medium celestial/elemental, chaotic good
Armor Class: 21 (12 + Proficiency Bonus) Natural Armor
Hit Points: 70 (7 + 7 x Proficiency Bonus)
Speed: 0 ft , fly: 50 ft , swim: 50 ft

STR

12 +1

DEX

16 +3

CON

14 +2

INT

9 -1

WIS

14 +2

CHA

8 -1

Saving Throws: Skimmers have advantage on saves against grappled, restrained, and poisoned
Skills: Acrobatics +3 +PB
Damage Resistances: Acid, Fire, Poison
Senses: Darkvision 60 ft
Languages: Aquan. Understands Celestial, Common.
Proficiency Bonus: Equal to Player's Level

Evasion. When the skimmer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fail.


Created by

RhombusMaximus.

Statblock Type

Monster

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