Homebrew
Arcane Kryssalith CR: 1/2
Small monstrosity, neutral evil
Armor Class: 12
Hit Points: 15hp (2d8+6) 2d8+6
Speed:
30 ft
Saving Throws: Dexterity +3, Constitution +5
Skills: Arcana +2, Perception +2
Damage Resistances: force
Condition Immunities: charmed, frightened
Senses: Darkvision 60ft., Passive Perception 12
Languages: Understands but can't speak Draconic
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Actions
Bite. Melee Weapon Attack:+2, Reach 5 ft., One target
Hit: 2 (1d4) 1d4 piercing damage
Claws. Melee Weapon Attack:+3, Reach 5 ft., One target
Hit: 3 (1d4+1) 1d4 slashing damage
Bonus Actions
Raw Magic Missile. The Kryssalith casts Raw Magic Missile once per turn as a bonus action, creating one missile that deals 1d4 force damage to any target it can see within 120 feet.
The Kryssalith is a serpentine creature with a sleek, muscular body covered in iridescent scales that shimmer in shades of deep blue, green, and violet. Each of its heads are adorned with a crown of crystalline spikes that glow faintly when the creature is agitated or casting its signature Magic Missile spell. The eyes of the Kryssalith are luminescent, casting an eerie light in dark environments. Its jaws are filled with sharp, crystalline teeth, and its tongues flicker with arcane energy.
They thrive in environments rich in magical energy, which they draw upon to fuel their spells. Kryssaliths are solitary creatures, each claiming a territory that they fiercely defend against intruders.