Homebrew, Dungeon Dad
Innate Spellcasting. The golem’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
False Appearance. While the golem remains motionless, it is indistinguishable from a normal stuffed animal.
Guardianship. The golem is incapable of attacking a child. The definition of what constitutes a “child” can change from one race to another, but for the sake of this trait the definition of child is the same as what its creator considers a child.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magical Resistance. The golem has advantage on saving throws against spells and other magical effects.
Multiattack. The creature makes two slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) damage.
Interpose. When a creature makes an attack against a target that is within 5 feet of the golem, it can use its reaction to impose disadvantage on the attack roll. If the attack still hits, the original target takes no damage and the golem takes all the damage instead.
Urban