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Den Prospect Thrill in Dungeons & Dragons 5e

Den Prospect Thrill

Medium Tabaxi, Thief, Chaotic Good

Armor Class 16
Hit Points 68
Speed: 30 ft

STR

10
( +0 )

DEX

18
( +4 )

CON

14
( +2 )

INT

10
( +0 )

WIS

14
( +2 )

CHA

15
( +2 )

Saving Throws DEX +7, INT +3
Skills Acrobatics +7, Deception +8, Perception +8, Sleight of Hand +10, Stealth +10
Languages Common, Theives' Cant, Goblin
Challenge Rating 5
Proficiency Bonus 3

Evasion.Successful Dex throws means no damage, fails is half damage   Sneak Attack (1/Turn).On advantage attack rolls deal 4d6   Insightful Fighting.As a bonus action, you make a Wisdom (Insight) check against a creature you can see, contested by the target's Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don't have advantage on the attack roll, but not if you have disadvantage on it.   This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Actions

Attack.Add poison to attack if possible   ShortswordMelle Weapon Attack: 1d20+7 , reach 5 ft., one target. Hit: 1d6+4 Piercing Damage   Hand Crossbow.Range Weapon Attack: 1d20+7 , rnage 30/120 ft., one target. Hit: 1d6+4   Poison (Recharge 4-6).On successful hit DC Con save, take 4d6 poison damage, on success half damage, on fail full damage + poisoned

Bonus Actions

Cunning Action.On each turn can take Dash, Disengage or Hide action as a bonus

Reactions

Uncanny Dodge.as your reaction If you can see the attack can use reaction to halve the damage


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