Small dhampir, goblin, chaotic evil
Armor Class: 10 (Ragged leather armor)
Hit Points: 7 (2d6)
Speed:
15 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 5 ft
, climb: 5 ft
Skills: Skills Stealth +6
Damage Vulnerabilities: Harmed by sunlight. The Dhoblin takes 1d6 damage if it ends its turn in sunlight.
Damage Resistances: necrotic
Senses: Senses Darkvision 60 ft., Passive Perception 9
Languages: common, goblin
Challenge Rating: 1
( 15 XP)
Proficiency Bonus: +1
Actions
Claws. 1d4 slash damage. The Dhoblin's claws are sharp and can tear through most cloth like armor.
Unarmed Strike. 1d4 bludgeoning damage. The Dhoblin's fists tend to be boney and weak making them unable to attack for one turn after.
Bite. 1d6 peicing damage. the Dhoblin can attempt to bite any living creature but if it fails it cannot bite until the end of the battle.
Bonus Actions
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Dhoblins are goblins that have been turned by a vampire, typically they are unably to fully turn. Often high vampires will starve them to use tham as slave labor in caves or tombs.
Suggested Environments
Dhoblins are often found below ground in vampire infested ruins or caves.