| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +2 | Strength | |
| +2 | Dexterity | |
| +3 | Constitution | |
| +4 | Intelligence | |
| +3 | Wisdom | |
| +2 | Charisma |
| +2 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +6 | Arcana | INT | |
| +2 | Athletics | STR | |
| +4 | Deception | CHA | |
| +4 | History | INT | |
| +3 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +4 | Investigation | INT |
| +5 | Medicine | WIS | |
| +4 | Nature | INT | |
| +3 | Perception | WIS | |
| +4 | Performance | CHA | |
| +2 | Persuasion | CHA | |
| +4 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Thunder Guantlet | +6 | INT | 1d8 | Lightning | |
| A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn. | |||||
| Revolver | +4 | DEX | 2d8+2 | Piercing | |
| Ammunition (range 40/120), reload (6 shots) | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.