Monster Manual (homebrew)
Pirate CR: 1/8
Medium human, any non-lawful alignment
Armor Class: 12 (leather armor)
Hit Points: 11 (2d8 + 2) 2d8+2
Speed:
30 ft
Senses: Passive perception 10
Languages: one language of your choice (usually common)
Challenge Rating: 1/8
( 25 XP)
Actions
Scimitar. Melee weapon attack : +3 1d20+3 on hit, allonge 5ft, one target. Hit : 4 (1d6 + 1) 1d6+1 Slashing damage.
Light crossbow. Ranged weapon attack : +3 1d20+3 on hit, range 80/320 ft one target. Hit : 5 (1d8 + 1) 1d8+1 piercing damage.
Bandits roam in bands and are sometimes led by thugs, veterans, or mages. Not all bandits are evil. Oppression, drought, plague, or famine can often drive honest folk to a life of banditry.
Pirates are bandits of the high seas. They may be buccaneers interested only in treasure and murder, or they may be privateers legitimized by the crown to raid and plunder the ships of an enemy nation.