Gozu and Mezu, Keepers of the Door CR: 21
Huge celestial, lawful neutral
Armor Class: 19 (28 if paired)
Hit Points: 210 (20D12+80)
Speed:
30 ft
Saving Throws: Str +14, Dex +8, Con +11, Wis +13
Skills: Athletics +14, Perception +20
Damage Resistances: Weapon damage
Damage Immunities: Non magical weapon damage
Condition Immunities: Charmed, Paralyzed, Stunned
Senses: Blindsight 60ft(scent based), Passive Perception 30
Languages: All, heard in the listeners native tongue
Challenge Rating: 21
( 33,000 XP)
Proficiency Bonus: +7
Wisdom: DC 21, +13 to hit
1/day: Anti-Magic Shell, Force cage, Hold Monster
2/day: Banishment, Dimension Door, Wall of Force
3/day: Misty Step, Vortex Warp
Dimensional Guard: Gozu and Mezu are well versed in the nuances of dimension hopping, and how to prevent it.
- Teleport effects provoke attacks of opportunity from Gozu and Mezu when starting or ending in their range.
- Sentinel Feat
Soul chains: Soul chains can be removed as an action, dealing 10(3d6) necrotic to the host. Chained creatures suffer from a number of effects:
- Chained creatures take 1/2 sympathetic damage when other chained creatures take damage(not including this)
- -10 speed for each chained creature. If only one creature is chained, their speed is 0
Soul Mates: While Gozu and Mezu can see or hear each other, they are considered paired. While paired, they gain the following benefits:
- +9 AC
- Advantage on saving throws
- Pooled action economy. Gozu and mezu can give each other their actions, bonus actions, and reactions
Rage of loss: When only one is left, they lash out with rage fueled power
- Gain Temp hp equal to the damage roll that took out the other.
- Advantage on attack rolls
- Additional initiative, no repeat actions
- Crit range doubled
Actions
Multi attack: 2 attacks
- Hells Gate Axe: +17, 10ft reach, 29(3d12+10), and knocked prone(DC 22 str save). 18-20 Crit Range(4d12+46). Creatures reduced to 0hp with this axe are teleported to the Hell of a Thousand Corridors(aka the prison maze under the palace)
- Chain strike: +14, 150ft range, 17(3d6+7), and the target is chained.
- Threatening Roar(Gozu 4-6): Gozu lets out a huge roar that echoes across the skies. 90ft cone, 55(10d10) Lightning, and creatures struck are slowed for 1 round. DC 19 dex save for half damage and no other effect, flying creatures have disadvantage on this saving throw.
- Stamping Destruction(Mezu 4-6): The earth trembles with Mezu's steps. 60ft radius, 55(10d10) Thunder, and creatures struck are knocked prone. DC 19 con save for half damage and no other effect, creatures on the ground have disadvantage on this saving throw. The affected area on the ground is now difficult terrain for large and smaller creatures.
Bonus Actions
- Heavy Tug: Pull all chained creatures 30ft closer. They take 3(1d6) necrotic life drain, maximized if they are within melee range.
Reactions
- You shall not pass!: When a creature attempts to pass through the Doorway, Gozu and/or Mezu teleport into the way and block the creatures path. 78(12d12) slashing and 10ft push per 10+ on the damage dice, DC 22 str save(DC 27 if they both go) for half damage and push effect.
Legendary Actions
Gozu and Mezu each have 3 legendary actions
- Pull: Pull a chained creature 30ft closer, and attack them if they are in range(axe)
- Cast(2): Cast a spell
- Recharge Reaction
Lair Actions
Lair Actions trigger on initiative count 20 and cannot be repeated in a row
- Gravity Bind: Creatures take double fall damage and everything is difficult terrain. Flying creatures must succeed a DC 21 str save or fall at the start of their turn.
- Solemn Judgement: Dispel enemy magic in the area. +6 to dispel checks for 4th lvl and higher spells.
- Raigeki Break: Hidden and invisible creatures in the area are struck by lightning and revealed. 3d10 lightning damage, DC 21 Dex save for half.
An open courtyard, lined with statues honoring the spirits, at the northern point stands a golden tori gate. It is the entrance into the chambers of judgement, where the fates of all souls are decided.
An ox-headed and horse-headed pair, eternally guarding the doors to the chamber of judgment.