|
| -1 |
Str
Modifier
|
Strength
Score
|
8 |
|---|---|---|---|---|
|
| +1 |
Dex
Modifier
|
Dexterity
Score
|
12 |
|
| +1 |
Con
Modifier
|
Constitution
Score
|
12 |
|
| +3 |
Int
Modifier
|
Intelligence
Score
|
16 |
|
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
|
| +4 |
Cha
Modifier
|
Charisma
Score
|
18 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +4 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 1 | 1 | 0 | 0 | 0 | |
| Reflex (DEX) | 4 | 1 | 3 | 0 | 2 | |
| Will (WIS) | 4 | 1 | 3 | 0 | 2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Melee (Basic Hand Weapons) | Trained |
|---|---|
| Melee (Fencing) | Trained |
| Ranged (Crossbows) | Trained |
| Ranged (Firearms) | Trained |
| Crossbow Pistol Shot | 1d20+4 | 1d6+1 | Piercing |
|---|
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +1 | Acrobatics (dex) | 1 | 0 | 0 | ||
| +3 | Arcana (int) | 3 | 0 | |||
| -1 | Athlethics (str) | -1 | 0 | 0 | ||
| +3 | Crafting (int) | 3 | 0 | |||
| +7 | Deception (cha) | 3 | 4 | 0 | ||
| +7 | Diplomacy (cha) | 3 | 4 | 0 | ||
| +7 | Intimidation (cha) | 3 | 4 | 0 | ||
| +1 | Medicine (wis) | 1 | 0 | |||
| +1 | Nature (wis) | 1 | 0 | |||
| +6 | Occultism (int) | 3 | 3 | 0 | ||
| +7 | Performance (cha) | 3 | 4 | 0 | ||
| +1 | Religion (wis) | 1 | 0 | |||
| +6 | Society (int) | 3 | 3 | 0 | ||
| +4 | Stealth (dex) | 3 | 1 | 0 | 0 | |
| +1 | Survival (wis) | 1 | 0 | |||
| +4 | Thievery (dex) | 3 | 1 | 0 | 0 |
: Inspiration ability. Costs 1 Point to activate, has a 60 foot range, only requires your target can hear you, you don't need to see them. This can target yourself. Giving a rousing call to action, empowered words of encouragement, whatever the case may be, you press the strength of your ego upon the vitality of your target. They heal for 1d8 +your Charisma Modifier. At 10th level this becomes 3d8 +Charisma Modifier+1/2 Entertainer Level. At 20th level this becomes 5d8 +Charisma Modifier+Entertainer Level.
: This is an Inspiration ability. Costs 1 point to activate, has 60 foot range, requires you can see the target, as the trigger is visual. Trigger is they are being attacked or targeted, or are in the area of effect of a damaging spell or blast. You call out an alert to the target suddenly, your voice cutting through the din of battle like a knife, seeming guided by your ego. The target gains +2 morale boost to their AC or to Saving Throws until your next turn (your choice). At 10th level this becomes +4 and at 20th level it becomes +6.
to drink yourself.
to feed to someone else.| Total | Key | Prof | |
|---|---|---|---|
| -1 | -1 | 0 |
| Total | Base | Key | Prof |
|---|---|---|---|
| 9 | 10 | -1 | 0 |
| Per Day | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Current |

| Save (Attribute) | Proficiency | Modifier | Roll |
|---|---|---|---|
| Power Save (Strength) | Untrained | -1 | 1d20-1 |
| Logic Save (Intelligence) | Trained | +6 | 1d20+6 |
| Ego Save (Charisma) | Expert | +9 | 1d20+9 |
| Skill | Attribute | Proficiency | Roll |
|---|---|---|---|
| Bribery | Charisma | Trained | 1d20+7 |
| Intuition | Wisdom | Trained | 1d20+4 |
| Lore (History) | Intelligence | Trained | 1d20+6 |
| Lore (Mythology) | Intelligence | Trained | 1d20+6 |
Statblocks for your Feats and Ability.
Statblocks for your spells.