|
| +3 |
Str
Modifier
|
Strength
Score
|
16 |
|---|---|---|---|---|
|
| +2 |
Dex
Modifier
|
Dexterity
Score
|
14 |
|
| +1 |
Con
Modifier
|
Constitution
Score
|
12 |
|
| -1 |
Int
Modifier
|
Intelligence
Score
|
8 |
|
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
|
| +3 |
Cha
Modifier
|
Charisma
Score
|
16 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 4 | 1 | 3 | 0 | 2 | |
| Reflex (DEX) | 5 | 2 | 3 | 0 | 2 | |
| Will (WIS) | 4 | 1 | 3 | 0 | 2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Melee (Brawling) | Expert |
|---|---|
| Unarmed Strikes | Expert |
| Melee (Basic Hand Weapons) | Trained |
| Unarmed Strike | 1d20+9 | 2d4+3 | Bludgeoning |
|---|
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +2 | Acrobatics (dex) | 2 | 0 | 0 | ||
| -1 | Arcana (int) | -1 | 0 | |||
| +6 | Athlethics (str) | 3 | 3 | 0 | 0 | |
| -1 | Crafting (int) | -1 | 0 | |||
| +6 | Deception (cha) | 3 | 3 | 0 | ||
| +6 | Diplomacy (cha) | 3 | 3 | 0 | ||
| +6 | Intimidation (cha) | 3 | 3 | 0 | ||
| +1 | Medicine (wis) | 1 | 0 | |||
| +1 | Nature (wis) | 1 | 0 | |||
| -1 | Occultism (int) | -1 | 0 | |||
| +6 | Performance (cha) | 3 | 3 | 0 | ||
| +1 | Religion (wis) | 1 | 0 | |||
| -1 | Society (int) | -1 | 0 | |||
| +2 | Stealth (dex) | 2 | 0 | 0 | ||
| +1 | Survival (wis) | 1 | 0 | |||
| +2 | Thievery (dex) | 2 | 0 | 0 |
You can trigger this if you are about to be struck with an attack or caught in the AOE of some damaging effect with a Reflex Save. By spending the Vitae, you Double your Dexterity Modifier to AC and to Reflex Saves for the current creature's turn. This can cause the attack to miss or alter your save result.| Total | Key | Prof | |
|---|---|---|---|
| 3 | 3 | 0 |
| Total | Base | Key | Prof |
|---|---|---|---|
| 13 | 10 | 3 | 0 |
| Per Day | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Current |
| Save (Attribute) | Proficiency | Modifier | Roll |
|---|---|---|---|
| Power Save (Strength) | Trained | +6 | 1d20+6 |
| Save (Logic Save) | Trained | +2 | 1d20+2 |
| Ego Save (Charisma) | Trained | +6 | 1d20+6 |
| Skill | Attribute | Proficiency | Roll |
|---|---|---|---|
| Bribery | Charisma | Trained | 1d20+6 |
| Intuition | Wisdom | Untrained | 1d20+1 |
| Lore (Gladitorial) | Intelligence | Trained | 1d20+2 |
Statblocks for your Feats and Ability.
Statblocks for your spells.