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Belle Gull

BRAWLER TANTUR TAVERN CHAMPION
Class
Tavern Champion Brawler
Size
Large Size Creature: HEIGHT; 8'8" (2.6 meters), WEIGHT; 568 lbs (258 kgs)
Alignment
XP
Level
  1  
Hero Points
1
Deity
Stone Joten Tantur
Gladiator
35 feet
+3
Str
Modifier
Strength
Score
16
+2
Dex
Modifier
Dexterity
Score
14
+1
Con
Modifier
Constitution
Score
12
-1
Int
Modifier
Intelligence
Score
8
+1
Wis
Modifier
Wisdom
Score
12
+3
Cha
Modifier
Charisma
Score
16
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Joten, Valarian (Common)
HP
18/18
Temp. HP
0
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Total
16
AC Base
10
Dex Bonus (or AC Cap)
2
Item
1
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
+0        

 
Medium
U T E M L
+0        

 
Heavy
U T E M L
+0        

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 4 1 3 0 2
Reflex (DEX) 5 2 3 0 2
Will (WIS) 4 1 3 0 2
Simple Weapons
U T E M L
+0        

 
Martial Weapons
U T E M L
+0        

 
Melee (Brawling)Expert
Unarmed StrikesExpert
Melee (Basic Hand Weapons)Trained
Unarmed Strike 1d20+9 2d4+3 Bludgeoning
Total Prof. Mod Ability Mod Item Mod Armor Mod
+2 Acrobatics (dex)   2 0 0
-1 Arcana (int)   -1 0
+6 Athlethics (str) 3 3 0 0
-1 Crafting (int)   -1 0
+6 Deception (cha) 3 3 0
+6 Diplomacy (cha) 3 3 0
+6 Intimidation (cha) 3 3 0
+1 Medicine (wis)   1 0
+1 Nature (wis)   1 0
-1 Occultism (int)   -1 0
+6 Performance (cha) 3 3 0
+1 Religion (wis)   1 0
-1 Society (int)   -1 0
+2 Stealth (dex)   2 0 0
+1 Survival (wis)   1 0
+2 Thievery (dex)   2 0 0
Hardy: If Belle ever rolls a 1 or 2 on her Hit Points when increasing them for leveling up, it counts as a 3 instead.

Stone Hide (Tantur Heritage Trait): Belle gains a Natural Armor Boost to AC so long as she's unarmored, equal to 1+1/4 her character level, so currently it is just +1.

Giant Step (Tantur Ancestry Feat 1): Tanturs can cover more distance than most anyone of any ancestry with a single step, their leg length simply allows it. If they choose to take the Step Action they can actually move up to 10 feet.

Impressive Performance (Background Feat from Gladiator): Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance.

Vitae/Vitae Pool (Brawler base resource trait): As a Brawler you gain a special resource pool known as Vitae. This pool is equal to your 2*your Wisdom Modifier+your Brawler level. Your Vitae is used to activate and pay for a variety of the feats you can acquire through the stages of Brawler and your Specializations, as well as having some Feats that are tied to you keeping at least 1 point in the pool, granting a small passive benefit. Some might also be maintained stance like effects that cost Vitae over time to keep active. Vitae naturally can only be recovered over a full rest (so by overnight rest/daily preparations for 2e folks. You need to take the full sleep).

Bob and Weave (Brawler Vitae Ability): Costs 1 Vitae; You can trigger this if you are about to be struck with an attack or caught in the AOE of some damaging effect with a Reflex Save. By spending the Vitae, you Double your Dexterity Modifier to AC and to Reflex Saves for the current creature's turn. This can cause the attack to miss or alter your save result.

Improvised Weaponry (Vitae Passive, Tavern Champion): So long as Belle has 1 point in her Vitae pool she counts Improvised weapons as Melee (Brawling) weapons, meaning she is Expert with them and she adds her Brawling Damage Dice to their damage rolls.

Brawling Damage Dice (Brawler Dice Mechanic): Brawlers get a scaling die that increases as they grow in level and they add this to damage with all unarmed strikes and Melee (Brawling) family weapons. At first level Belle adds 1d4 to all such attacks (note this is already included in her unarmed strike).

Always the Scrapper (Brawler Vitae Ability): You've always been a natural born Scrapper, able to hit harder than people thought, always more game than opponents would give you credit for. Maybe your small, slight of build, perhaps you once used to be soft spoken, without weight of any reputation. However that scrappy spirit is always with you. Whenever you make a successful strike with an unarmed strike or a Brawling family weapon, you may spend 1 Vitae before you roll the damage dice, and if you do so, you roll damage twice and take the higher result.

Striker's Accuracy (Brawler Vitae Passive): So long as you have 1 Vitae left in your pool, you are at +1 to attack rolls with unarmed strikes and Brawling weapons. This becomes +2 at 8th level and +3 at 16th level. (note this is already included in her current unarmed strike so if she ever gets to 0 Vitae, her unarmed strike attack roll becomes 1d20+8 instead of the 1d20+9 its noted as.
Spell Attack Roll
Total Key Prof
3 3 0
Spell DC
Total Base Key Prof
13 10 3 0
Magic Tradition
Arcane
Spells Per Day
Per Day
Level 1 2 3 4 5 6 7 8 9 10
Current
Vitae Pool: 3/3

Extra Saves


Save (Attribute)ProficiencyModifierRoll
Power Save (Strength)Trained+6 1d20+6
Save (Logic Save)Trained+2 1d20+2
Ego Save (Charisma)Trained+6 1d20+6


Extra Skills


SkillAttributeProficiencyRoll
BriberyCharismaTrained 1d20+6
IntuitionWisdomUntrained 1d20+1
Lore (Gladitorial)IntelligenceTrained 1d20+2
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Character Sheet

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