|
| +3 |
Str
Modifier
|
Strength
Score
|
16 |
|---|---|---|---|---|
|
| +2 |
Dex
Modifier
|
Dexterity
Score
|
14 |
|
| +3 |
Con
Modifier
|
Constitution
Score
|
16 |
|
| +0 |
Int
Modifier
|
Intelligence
Score
|
10 |
|
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
|
| +0 |
Cha
Modifier
|
Charisma
Score
|
10 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +4 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 6 | 3 | 3 | 0 | 2 | |
| Reflex (DEX) | 5 | 2 | 3 | 0 | 2 | |
| Will (WIS) | 4 | 1 | 3 | 0 | 2 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| U | T | E | M | L |
|---|---|---|---|---|
| +0 |
| Melee (All Families) | Trained |
|---|---|
| Ranged (Slings) | Trained |
| Zweihander | 1d20+6 | 1d12+3 | Slashing |
|---|---|---|---|
| Cestus | 1d20+6 | 1d4+3 | Bludgeoning |
| Handaxe | 1d20+6 | 1d6+3 | Slashing |
| Handaxe Throw | 1d20+6 | 1d6+3 | Slashing |
|---|---|---|---|
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +2 | Acrobatics (dex) | 2 | 0 | 0 | ||
| +0 | Arcana (int) | 0 | 0 | |||
| +6 | Athlethics (str) | 3 | 3 | 0 | 0 | |
| +0 | Crafting (int) | 0 | 0 | |||
| +0 | Deception (cha) | 0 | 0 | |||
| +0 | Diplomacy (cha) | 0 | 0 | |||
| +3 | Intimidation (cha) | 3 | 0 | 0 | ||
| +1 | Medicine (wis) | 1 | 0 | |||
| +1 | Nature (wis) | 1 | 0 | |||
| +0 | Occultism (int) | 0 | 0 | |||
| +0 | Performance (cha) | 0 | 0 | |||
| +1 | Religion (wis) | 1 | 0 | |||
| +0 | Society (int) | 0 | 0 | |||
| +2 | Stealth (dex) | 2 | 0 | 0 | ||
| +4 | Survival (wis) | 3 | 1 | 0 | ||
| +2 | Thievery (dex) | 2 | 0 | 0 |
to fly into a fury. Once in a Fury, you gain +2/5 Braserker levels (minimum +2) to all Strength and Constitution rolls, including saves, skills and attacks (but not damage rolls). Furthermore you recover 2+1/2 your Braserker level hp every round at the beginning of your turn, and your melee attacks deal extra damage equal to the Fury Die for your level. Whilst in a Fury you are at -4 to all Intelligence based rolls, including skills, saves and any other d20 roll Intelligence applies to. You are (unless via means like the Zealot) unable to cast spells or call upon prayers in any way even if you somehow have that capability. A bout of Fury lasts 6 rounds (one minute) maximum but can be ended early as an action. When it ends, a Braserker gains the Fatigued (1) Condition for 1 minute. Braserkers can utilize 3 bouts of Fury (so 18 rounds) a day. This number increases to 6 bouts (36 rounds) at 7th level and 9 bouts (54 rounds) at 14th level.
to drink yourself,
to administer to someone else.| Total | Key | Prof | |
|---|---|---|---|
| 3 | 3 | 0 |
| Total | Base | Key | Prof |
|---|---|---|---|
| 13 | 10 | 3 | 0 |
| Per Day | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Current |
| Save (Attribute) | Proficiency | Modifier | Roll |
|---|---|---|---|
| Power Save (Strength) | Expert | +8 | 1d20+8 |
| Logic Save (Intelligence) | Untrained | 0 | 1d20 |
| Ego Save (Charisma) | Untrained | 0 | 1d20 |
| Skill | Attribute | Proficiency | Roll |
|---|---|---|---|
| Bribery | Charisma | Untrained | 1d20 |
| Craft (Runesmith) | Dexterity | Trained | 1d20+5 |
| Intuition | Wisdom | Trained | 1d20+4 |
| Lore (Legal) | Intelligence | Trained | 1d20+3 |
| Lore (Warfare) | Intelligence | Trained | 1d20+4 |
Statblocks for your Feats and Ability.
Statblocks for your spells.