A massive deer like animal, but far to large to be any normal member of the family. Loud, aggressive, and with a grumpy and clearly generally unwelcoming, unpleasant and highly territorial. Though a herbivore, they are not known for being pacifist in nature, being very willing to pick a fight, their massive bulk a weapon all its own. | |
Perception | 1d20+6 |
Skills | Athletics: 1d20+9 , Intimidate: 1d20+9 , Stealth: 1d20+7 , Survival: 1d20+7 |
STR +5 , DEX +3 , CON +4 , INT -4 , WIS +0 , CHA +1 | |
AC | 20 |
Saving Throws | Fort 1d20+10 , Ref 1d20+7 , Will 1d20+4 , Power Save (Strength): 1d20+9 , Logic Save (Intelligence): 1d20-4 Ego Save (Charisma): 1d20+1 |
HP | 50 3d12+25 - Immunities None - Weaknesses None - Resistances Resist (3) Cold |
Speed | 30 feet, 20 foot swim speed. |
Melee | Melee, Antlers: 1d20+9 to hit. 1d10+5 piercing damage.
Melee, Hoof: 1d20+9 to hit. 1d8+5 bludgeoning damage.
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Special Abilities | Armored Hide (1): Moose are noticeably tough animals, with thick hides compared to other large ungulates of similar size and weight. They have a Natural Armor bonus of +1 to their AC, which is noted and accounted for in this reference sheet. Bulky: Add 1/2 Constitution Modifier to AC as a deflection bonus. Cold Adaptation: Moose reduce effects of natural cold weather effects upon themselves by 1 step. Low-Light Vision: 60 feet Scent: +2 to Perception rolls (including initiative) if their sense of smell could reasonably apply. 30 feet Environmental Familiarity (Cold Forests, Wetlands and Hills): This creature is naturally very comfortable in the cold woodlands, wetlands and hills. They never have any challenge with that terrain in its natural form. It cannot suffer any movement penalties from any natural effects of terrain within these biomes. Swimmer: 20 foot swim speed. Also +2 to any Athletics check involving swimming. |
Note: This animal is available as a mount in the right circumstances. |