Loping along the treeline just at the edge of your periphrial view, the canine shape moves with grace and familiarity that even the most familiar elven hunter may envy. You keep your wits about you, for if there is one wolf, there will be others. It seems to be escorting you, or more likely, keeping tabs on someone new and odd smelling that has entered its pack's territory. A reminder that you are indeed a guest in these lands. | |
Perception | 1d20+8 |
Languages | N/A |
Skills | Athletics: 1d20+6 , Stealth: 1d20+8 , Survival: 1d20+4 |
STR +2 , DEX +4 , CON +1 , INT -4 , WIS +2 , CHA -2 | |
AC | 17 |
Saving Throws | Fort 1d20+5 , Ref 1d20+6 , Will 1d20+4 , Power Save (Strength): 1d20+4 , Logic Save (Intelligence): 1d20-2 , Ego Save (Charisma): 1d20 |
HP | 10 1d10+5 - Immunities N/A - Weaknesses N/A - Resistances N/A |
Speed | 35 feet |
Melee | Melee, Bite: 1d20+6 to hit. 1d6+2 piercing damage. |
Special Abilities | Armored Hide (1): +1 Natural Armor Boost to AC
Lowlight Vision: 30 feet
Scent: +2 to Perception rolls where sense of smell can apply, within 60 feet
Pack Tactics: Wolves gain +2 to attack and damage rolls when attacking a target that is engaged in melee with and counting as outnumbered by two of its allies.
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Alteration/Advancement Options |