Two teeth like swords, rippling muscles visible even below its thick fur coat, its sleek feline form radiating raw power. To see such a beast up close is often a death sentence for to a Sword-tooth anything that lives and breathes in its domain is potential prey. | |
Perception | 1d20+16 |
Languages | N/A |
Skills | Athletics: 1d20+14 , Acrobatics: 1d20+10 , Stealth: 1d20+10 , Survival: 1d20+10 |
STR +6 , DEX +2 , CON +3 , INT -4 , WIS +2 , CHA +0 | |
AC | 27 |
Saving Throws | Fort 1d20+11 , Ref 1d20+12 , Will 1d20+10 , Power Save (Strength): 1d20+14 , Logic Save: 1d20+4 , Ego Save: 1d20+8 |
HP | 63 5d12+30 - Immunities N/A - Weaknesses N/A - Resistances Resist (5) Cold |
Speed | 40 feet |
Melee | Melee, Bite: 1d20+14 to hit. 2d10+6 piercing damage plus Grab. Melee, Claws: 1d20+14 to hit. 5 foot reach. 2d8+6 slashing damage. |
Special Abilities | Armored Hide (4): +4 Natural Armor to Armor Class. Already accounted for on sheet.
Ambush: When landing an attack against flat-footed, surprised or otherwise vulnerable targets, the Sword-Tooth adds a roll of its ambush damage dice to the damage of the attack. Its ambush dice roll 2d6
Bulky: Add 1/2 Constitution Modifier as deflection bonus to AC.
Cold Adaptation: Reduce effects of cold weather conditions on self by 1 step.
Environmental Familiarity (Tundras, Cold Hills, and Cold Grasslands): This creature is naturally very comfortable amidst the terrains listed and never has any challenge with those terrains in their natural forms. It cannot suffer any movement penalties from any natural effects of terrain within any of these terrain types, so long as it stays on land.
Lowlight Vision: 30 feet
Scent: +2 to Perception within 60 feet if sense of smell could apply.
Grabbing Attacks: A Sword-tooth may sacrifice its reaction for the round when it lands a successful bite attack, and attempt to initiate a grapple.
![]() ![]() |