Wolverines sort of resemble small bears, but are in no way related to them, as they are actually instead the largest member of the mustalide family, so creatures such as badgers, weasels, pine martens and weasels. Wolverines are ferociously territorial, short, stocky, yet bulky. They are strong and tough, with jaws noted for their sheer bite force given their size. They've been known to run even a polar bear off its kill, that's how scrappy and fierce they can be. | |
Perception | 1d20+4 |
Languages | N/A |
Skills | Athletics: 1d20+7 , Intimidate: 1d20+5 , Stealth: 1d20+7 , Survival: 1d20+6 |
STR +3 , DEX +3 , CON +3 , INT -4 , WIS +0 , CHA -2 | |
AC | 18 |
Saving Throws | Fort 1d20+8 , Ref 1d20+6 , Will 1d20+2 , Power Save (Strength): 1d20+8 , Logic Save (Intelligence): 1d20-2 , Ego Save (Charisma): 1d20 |
HP | 25 2d10+13 - Immunities N/A - Weaknesses N/A - Resistances Resist (3) Cold |
Speed | 25 feet (20 feet burrow, 15 feet climb speed) |
Melee | Melee, Bite: 1d20+7 to hit. 1d12+3 piercing damage. Melee, Claw: 1d20+7 to hit. 1d6+3 slashing damage. |
Special Abilities | Armored Hide (2): +2 Natural Armor to their Armor Score. (Already in AC)
Aggressive: A wolverine that decides to attack a creature will usually not be easily driven off. No matter how bad the fight is going, the wolverine must attempt a DC 15 Will Save to decide to retreat or flee combat if it chooses to start a fight or is forced into one. This DC increases to 20 if it is in a rage.
Bulky: Add 1/2 Constitution Modifier to AC as a Deflection Bonus (already in AC)
Increased Cold Adaptation: Wolverines reduce effects of natural cold weather effects upon themselves by 2 steps.
Burrower: Has a 20 foot burrow speed
Poor Climber: 15 feet climb speed
Environmental Familiarity (Tundra, Forests): This creature is naturally very comfortable in tundra and forested terrain and conditions. They never have any challenge with that terrain in its natural form. It cannot suffer any movement penalties from any natural effects of terrain within these biomes.
Fury Damage Dice: When in a Fury the wolverine's melee attacks deal 1d6 extra damage.
Low-light Vision: 30 feet
Scent: +2 to Perception, 30 feet, whenever smell could apply.
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Note: This can be an animal companion, and hypothetically (if you were small enough) it could be a mount. |