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Rogue

Medium Any race, Criminal, Any Non-lawful

Armor Class 14 (Leather Armour)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft

STR

10
( +0 )

DEX

15
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

14
( +2 )

Saving Throws Dexterity +4, Charisma +4
Skills Acrobatics +4, Perception +4, Sleight of Hand +4, Stealth +6
Senses passive Perception 14
Languages Common, shadowmarks
Challenge Rating 1
Proficiency Bonus +2

Sneak Attack. Once per turn, the rogue deals an extra 1d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.   Sidestep. The rogue can move up to half its speed without incurring opportunity attacks.

Actions

Off-Hand Attack. The Rogue can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Shortsword. Melee Weapon Attack. +4 to hit, reach 5ft, one target. Hit: (1d6+3) piercing damage.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.

Bonus Actions

Dust in the Eyes (1/short or long rest). The rogue tosses sand, dust, or some other irritant into the eyes of a creature within 10 ft. The target creature must make a DC 12 Constitution saving throw or be blinded for one minute. The target creature can use its action to clean its eyes, ending this condition.


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