As you struggle against the strange glue like substance on the forest floor, trying to get yourself loose, to your left from underneath a pile of deadwood, needles and soil shudders loose an eight legged nightmare of fur, bristles, and mandibles, with many eyes unblinking staring in your direction. The ironspine spider skitters towards you, its front legs first cracking like whips as it kicks out in your direction, two needle like projectiles launching forth. | |
Perception | 1d20+8 |
Languages | N/A |
Skills | Acrobatics: 1d20+8 , Intimidate: 1d20 , Stealth: 1d20+12 , Survival: 1d20+4 |
STR +2 , DEX +5 , CON +3 , INT -5 , WIS +1 , CHA -4 | |
AC | 18 |
Saving Throws | Fort 1d20+6 , Ref 1d20+10 , Will 1d20+4 , Power Save (Strength): 1d20+2 , Logic Save (Intelligence): 1d20-5 , Ego Save (Charisma): 1d20-4 |
HP | 23 2d8+14 - Immunities Poison Immunity, Immune to Persistent Damage (Poison) - Weaknesses N/A - Resistances N/A |
Speed | 40 feet |
Melee | Melee, Bite: 1d20+5 to hit. 1d8+2 piercing damage plus 1d4 poison damage. |
Ranged | Ironspine Launch: Range: 20 feet. 1d20+10 to hit. 1d6 piercing damage plus 1d4 poison damage. A target struck with this must make a DC 18 Fortitude Save. On a critical failure, target is afflicted with Persistent Poison damage (2). Normal failure becomes afflicted with Persistent Poison damage (1). |
Special Abilities | Auditory Exclusion: The Ironspine Spider cannot hear, not in the sense we would consider mattering and therefore does not get to make Awareness checks based on auditory queues and counts as having the Momentum against any magick effects that would compel it to behave in a particular fashion, as giving it commands verbally just wouldn't help.
Webbing Alertness: The Ironspine Spider gains +4 to their Initiative roll (whatever skill they are using) if they are responding to a creature touching their webbing causing combat to trigger. This cannot stack with Webbing Sensitivity both are considered a Morale Bonus.
Webbing Sensitivity: An Ironspine Spider gets +4 to Perception when the check is triggered by something interacting with its Webbing. If a creature has become snared (so immobile) due to the webbing, the spider just automatically succeeds.
Arcane Sensitivity (30 feet): An Ironspine Spider, like some Animal Arcanium, is notably sensitive to the manipulation of manna and the aether, and automatically sense whenever a creature attempts to weave a spell-form or channel manna within 30 feet of it.
Stable: Due to its nature of having eight legs, an Ironspine Spider is simply to well stanced, to strong, with too many points of contact. It is immune to trips and to being forced prone unless by magickal means.
Conifer Camouflage: The Ironspine Spider gains +2 morale bonus to Stealth rolls in conifer forests due to its natural color scheme.
Ambush: An Ironspine Spider has the Ambush feature as if a Scoundrel of 1st level, however they also get to apply their ambush damage to any target snared by their webbing regardless if the target knows where the spider is. Their ambush damage dice is 1d6 .
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