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Monolith of Dominion

Large construct, non-sentient
Armor Class: 14 (Natural Armour)
Hit Points: [____] 4 + your Wisdom modifier + 6 times your Shaman level (the Totem has a number of Hit Dice [d10s] equal to your Shaman level)
Speed: 15 ft , can hover

STR

10 +0

DEX

10 +0

CON

18 +4

INT

0 -5

WIS

0 -5

CHA

0 -5

Saving Throws: Constitution
Damage Immunities: Force, Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Tremorsense 5ft
Proficiency Bonus: Equals your bonus

Placeholder. The Monolith of Dominion is super cool, guys, I swear, relax

Reactions

Emancipation. The Monolith of Dominion liberates a target of its unecessary phsyical form. It makes a ranged spell attack against a target, dealing 1d10 Force damage to a creature.

Channelled Cantrip. The Monolith of Dominion uses its reaction to channel a Cantrip cast by its bonded Shaman through itself. Cantrips cast in this way are treated as though the caster is half the bonded Shaman's current level, rounded down, for the purposes of damage calculations or for determining the number of attacks made.
i.e. Fire Bolt would deal 1d10 damage up to Level 9, and at Level 10, it would increase to 2d10.

Empowered Channelling. The Monolith of Dominion uses its reaction to channel a Spell cast by its bonded Shaman through itself. If this is used to channel a Cantrip, it does not suffer the aformentioned weakning.

The Monolith of Dominion represents absolute authority over the laws of the world, rending the atomic structure of those who would defy its incalculable might apart with a swift and brutal execution.

Created by

Blank_.

Statblock Type

Monster

Link/Embed