An individual of indescrible beauty stands before you, invitingly, naught but a few leaves and bits of branch and bark covering them in a tasteful, yet highly suggestive fashion. Their eyes a soft amber, or blue, or green perhaps, whatever your fancy, seeming ever so enthralling, inviting. You feel yourself drawn towards them, you feel the longing and lust rising within you. Your only moment of warning in the initial kiss, as you feel piercing on your lower lip, as if being bitten, and feel something sharp and serrated tear across your abdomen as they caress their hand down to slide between your thighs. Your eyes open at the sharp tearing pains and you realize truly what stands before you, yet it may be far to late. | |
Perception | 1d20+9 |
Languages | Sylvan, Valarian (Common), Draconic or Void-tongue |
Skills | Athletics: 1d20+7 , Acrobatics: 1d20+10 , Bribery: 1d20+13 , Intimidate: 1d20+13 , Intuition: 1d20+7 , Lore (Occult): 1d20+10 , Persuade: 1d20+13 , Stealth: 1d20+14 |
STR +1 , DEX +4 , CON +3 , INT +2 , WIS +1 , CHA +5 | |
AC | 20 |
Saving Throws | Fort 1d20+9 , Ref 1d20+12 , Will 1d20+9 , Power Save (Strength): 1d20+1 , Logic Save (Intelligence): 1d20+8 , Ego Save (Charisma): 1d20+15 |
HP | 49 4d6+2d12+20 - Immunities As kindred of Libidine, they are so blessed and are immune to Fire damage and any sort of charm effects. - Weaknesses N/A - Resistances Resist (5) To any non-magick source of damage |
Speed | 40 feet |
Melee | Melee, Claw: Agile and Finesse Traits. 1d20+12 to hit. 1d8+4 slashing damage. Melee, Bite: 1d20+9 to hit. 1d4+1 Piercing damage plus 1d4 poison damage. If target was not already enthralled, they must roll the save against the Enthrallment (DC 22). |
Special Abilities | Fey Blood: Of the ancient fallen kindred, once known as the Courts of the Fae, Nymphs are of a lesser sort amongst them, but this does not mean they are without understanding or reason. Despite their lustful and vicious appetites and disposition, like any Faellen Kindred, they seek less to first take advantage and feed off any one individual they meet, but instead make deals towards such ends on a larger scale, making allies and spreading the corruption of the Void into those societies and races that attempt to be beyond the reach of such things. Like all Faellen Kindred, they count as Expert in the Bribery, Intimidation and Persuade skills.
Lustful Pool (7/7): Even the lowest of the Faellen Kindred have been 'touched' by their dark masters and Nymphs are no exception, having a unique pool tied to their sexual and lustful disposition which they seem to tap into. For Nymphs like fellow Fallen Kindred of Passion, this pool is called 'Lust'. It is some fell reserve that acts almost as manna, though of an indescribable nature to any true practitioner of the Arcane arts. This inherent energy, this dark power, allows Nymphs to tap into and wield a modest amount of unique abilities and powers. This resource only recovers over a Rest.
Enthrallment Damage Dice: This is a unique die, something the Nymph does to feed on victims whom have been enthralled by its presence and power. A mere touch and the victim will take fire damage equal to a roll of the Enthrallment damage dice 2d6 , and the Nymph will heal for an equal amount. However the victim feels no pain unless the Nymph chooses to also use their claws or teeth to feed more swiftly on their pleasure and pain, and so they do not get the chance to break free of the enthrallment. All this burning touch seems to ignite in their victims is heightened pleasure. This unique touch attack is ![]() ![]() ![]() ![]() ![]() Legendary (1):Faellen Kindred are so rare, indeed some would argue near extinct, that is unavoidable they earn a reputation and title within local areas of where they operate, enough of a story spreading to imbue them with unique and interesting powers. Nymphs are no different in this regard, having the Legendary trait. You may always alter the traits they possess from the list of the Legendary condition of course however these are the three that are most common; One Tough Specimen: This creature has an additional 2d12 wounds (already accounted for in its stat block calculation) Legendary Presence: Any creature that starts its turn within 5 feet of the Nymph is at a -2 to all D20 rolls. This...aura, this presence lasts until the Nymph has taken 15 points of damage, as it begins to show weakness, injury, and it will not return unless the creature can take a Rest (Long rest for those of a DnD or DnD adjacent persuasion) Legendary Action (1): They Nymph has 1 action point it may utilize to take any single action (including activating any ability it may possess that costs only 1 action) outside initiative order, able to interject between two creatures turns. It may only utilize this each round at an initiative score of 15 or lower. |
Advancements/Alterations Options |