Towering some twelve feet tall, easily weighing over seven hundred pounds, lumbering forth and bellowing its displeasure and intentions very clearly for you to hear, though not in any language you likely recognize. The body language leaves no room for confusion however, as they strange bipedal beast, with humanoid-esque features behind all the strange woad paint and designs and foliage, raises a small tree trunk, gripping it as if a fighting staff or club. | |
Perception | 1d20+11 |
Languages | Joten, Sylvan |
Skills | Animal Care-taking: 1d20+9 , Athletics: 1d20+13 , Intuition: 1d20+9 , Intimidate: 1d20+9 , Lore (Nature): 1d20+9 , Navigation (Terrestrial): 1d20+9 , Stealth: 1d20+4 , Survival: 1d20+9 |
STR +6 , DEX +4 , CON +5 , INT +0 , WIS +2 , CHA +0 | |
Items | Large Size Quarter-Staff: 5% chance that its an enchanted item, a Taproot Staff. Otherwise it is merely a normal quarterstaff sized for a large size creature. |
AC | 24 |
Saving Throws | Fort 1d20+14 , Ref 1d20+4 , Will 1d20+9 , Power Save (Strength): 1d20+13 , Logic Save (Intelligence): 1d20 , Ego Save (Charisma): 1d20+7 |
HP | 70 5d12+31 - Immunities N/A - Weaknesses N/A - Resistances Resist (5) Poison Damage |
Speed | 50 feet |
Melee | Melee, Quarterstaff: 5 feet reach. 1d20+13 to hit. 2d8+6 bludgeoning damage. If it is a Taproot Staff (5% chance) then whenever a successful attack is made, the creature struck must attempt a DC 23 Power Save. If critically failed, the target becomes completely immobilized and grappled as vines and plant growth of all kinds erupt from beneath them and grab at their legs and body restraining them. If regularly failed they merely are entangled and suffer Slow (1). If successful merely entangled and if critically successful no negative effect. Melee, Slam: 1d20+13 to hit. 1d12+6 bludgeoning damage. |
Special Abilities | Titanic Dice 1d6 : This feature normally is reserved for Huge creatures and larger, but Joten are an exception, even the smallest of them. They seem to inherently not just be large, but know how to really utilize that size advantage inherently, instinctually, in combat. They add a roll of this die to the damage they deal with any weapon attack that their Strength Attribute applies to, so long as it is against a creature at least 1 size smaller than they are.
Tough Hide (4): Woadstriders are among the smallest of Jotens however they still are massive creatures and benefit from that in a number of ways, including this. They count as having a +4 Natural Armor boost to their Armor Score. (included on sheet)
Environmental Mastery (Forests/Jungles): Woadstriders are solitary creatures that wander forests, jungles and woodlands across Valerick. They are well adapted to this terrain, despite their bulk, seeming capable of moving with agility and a smoothness that their size would seem to deny logical. They do not leave tracks in such terrain, no sign of their passing, and cannot ever suffer from difficult terrain penalties in such environments. Furthermore they have a +4 on any saving throw they must roll in regards to any natural hazards within such terrain they happen to come across.
One with the Woad: Despite their bulk in Forests/Jungles they have a +4 on Stealth rolls.
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Woadstriders like all Joten are intelligent enough to have profession levels, though the most common would be a Cultist-Shaman of Avarita or Gulagor (Greed or Gluttony), or alternatively a Scout-Hunter or a Warrior focusing Polearms, though of course these are not hard limitations. As always, consider carefully how this will alter the balance of power when adding profession levels to monsters presented here, and what it might do to encounter balances when developing them. |