A shuddering mass of writhing, spiny, oozing, putrid vegetation that seems well into the process of decaying, reeking of putrifaction and rot. Yet it shudders and shambles, as if alive, as if striding, though no footprints it leaves, merely a mess of drag marks as if the vines and brush being dragged across the ground. | |
Perception | 1d20+9 |
Languages | N/A |
Skills | Stealth: 1d20+5 |
STR +5 , DEX +0 , CON +4 , INT -5 , WIS +2 , CHA -5 | |
AC | 24 |
Saving Throws | Fort 1d20+11 , Ref 1d20 , Will 1d20+7 , Power Save (Strength): 1d20+10 , Logic Save (Intelligence): 1d20-5 , Ego Save (Charisma): 1d20-5 |
HP | 48 4d12+22 - Immunities Poison, Necrotic, Psychic, and Cold - Weaknesses Weakness (4) Fire and Radiant - Resistances Resist (4) Thunder and Lightning, as well as non magick weapons |
Speed | 20 feet |
Melee | Melee, Slam: 1d20+12 to hit. 1d10+5 bludgeoning damage. |
Special Abilities | Armored Hide (9): Shamblers are nothing but a writhing mass of vegetation and are imbued with an almost skeletal structure like toughness to their exterior by the same fell energy that brings these undying plant masses to wandering unlife. They have a +9 Natural Armor boost to their Armor Class.
Mental Immunity: These creatures cannot be Charmed, Confused, Frightened, or Compelled in any way.
Condition Immunities: Shamblers cannot suffer from the Exhausted, Toxic, Bleeding or Stunned conditions.
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