The ghastly image, a flickering ghostly visage of a human in the mist and darkness, seems to drift towards you, hands outstretched. Transluscent, a wisp, a shadow, however most notable upon the face of this vision, the visage is one of the purest exhaustion, a face showing signs of someone who hasn't slept in ages untold. | |
Perception | 1d20+6 |
Languages | Varied |
Skills | Stealth: 1d20+9 |
STR +0 , DEX +2 , CON +N/A , INT +N/A , WIS +1 , CHA +3 | |
AC | 15 |
Saving Throws | Fort 1d20+3 , Ref 1d20+2 , Will 1d20+6 , Power Save (Strength): 1d20 , Logic Save (Intelligence): 1d20+3 , Ego Save (Charisma): 1d20+6 |
HP | 27 6d6 - Immunities Necrotic, Psychic and Poison Damage - Weaknesses Weakness (4) Fire and Radiant Damage - Resistances Resist (6) Lightning and Cold |
Speed | 25 feet |
Melee | Melee, Ghostly Claw Swipe: 1d20+3 to hit. 1d4+3 necrotic damage. This is a touch attack, ignoring armor and shields (but not natural armor). Targets struck must atempt DC 17 Fortitude Save. If they critically fail, the target is inflicted with Slow (1) condition and suffers 1 point of Attribute Damage to their Dexterity Attribute. If they fail, they merely are inflicted with Slow (1) condition. If they succeed or critically succeed they suffer none of this ill effects. |
Special Abilities | Ecto Pool (5/5): This is a unique feature to Restless Dead of the Spirit subtype. It is a resource pool that allows them to utilize certain abilities and traits as well as insuring certain passive benefits remain active. They recover 1 point of this pool every time a living creature dies within 20 feet of them, though this cannot cause them to exceed the maximum listed in their stat table above.
Exhausting Aura: So long as a Sleepless Soul has 1 point in their Ecto Pool, they exude a draining and near sleep inducing aura from their being out to a distance of 20 feet. Any living creature that ends its turn within that radius must make a Will Save of DC 17. On a critical failure, they become afflicted with Exhaustion (4) condition and take 2d6 Psychic and 2d6 Necrotic Damage. On a normal failure, they merely become afflicted with Exhaustion (2) and take 1d6 Psychic and 1d6 Necrotic Damage. On a normal success they are afflicted with Exhaustion (1) but take no damage. On a critical success they are unaffacted entirely.
Incorpreal: This is a natural quality of any Restless Dead creature that counts as a spirit. Such creatures are not entirely of the physical realm, and as such, are not wholly vulnerable to attack in such methods. Any attacks with weapons, enchanted or otherwise, unless they have the proper entropic rune-craft enhancement, have a 25% chance of simply passing through the spirit without harming it, regardless of if it should have been a critical hit or something of that nature.
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