Dappled scales of pale yellow and leafy green, with hungry reptilian eyes, this bipedal predator marked by its it snub snouted appearance, strong legs and arms, and its sharp mind. Individually they are dangerous beasts, however they are pack hunters, oft roaming in groups of four or more. A vicious sickle like claw dominates each foot, this claw hinged and a specialized tool, notably more robust than any other of the creature's claws upon its feet or forearms. One would do worse than to compare them to wolves, a comparison well founded. [ | |
Perception | 1d20+9 |
Languages | N/A |
Skills | Athletics: 1d20+11 , Acrobatics: 1d20+12 , Navigation (Jungles): 1d20+11 , Stealth: 1d20+12 , Survival: 1d20+11 |
STR +5 , DEX +6 , CON +3 , INT -5 , WIS +3 , CHA -3 | |
AC | 22 |
Saving Throws | Fort 1d20+7 , Ref 1d20+12 , Will 1d20+3 , Power Save (Strength): 1d20+9 , Logic Save (Intelligence): 1d20-5 , Ego Save (Charisma): 1d20-3 |
HP | 42 3d10+22 - Immunities N/A - Weaknesses N/A - Resistances N/A |
Speed | 50 feet |
Melee | Melee, Bite: 1d20+9 to hit. 2d8+5 piercing damage Melee, Sickle Claw: This special attack can only be used when activating Pounce and Hook, or if the scrimclaw has a target prone and pinned underneath it, or is grappling with a target. 1d20+10 to hit. 1d10+6 piercing damage. These claws count as Agile and Finesse weapons. |
Special Abilities | Armored Hide (2): Scrimclaws have scaled hides like most of the Saurus family, and their hide is very thick and protective. They gain a +2 to their Armor Score.
Darkvision: Much like the most terrifying and ferocious of hunting cats, scrimclaws have excellent night vision. Even in darkness, they can see clearly out to 60 feet.
Scent: 30 feet, +2 Perception Rolls.
Pack Tactics: Scrimclaws exhibit proper pack tactics, working together very well. They gain +2 to attack and damage rolls against any target that counts as engaged in melee with at least one ally, and furthermore attacking such targets also triggers their ambush die.
1d6 Ambush Die: This is a special boost to damage that the scrimclaw adds to attacks made against targets caught flat-footed, unawares, or uniquely to the scrimclaw, outnumbered.
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