Player HandBook
Chill Touch
0-level (Cantrip) Necromancy
Casting Time: 1 action
Range/Area: 120 feet
Components: Verbal, Somatic
Duration: 1 round
Attack/Save: ranged
Damage/Effect: necrotic
- You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
At higher levels: 5th Level 2d8
11th Level 3d8
17th Level 4d8
Available for: Sorcerer, Warlock, Wizard