Armor of the Motor Spirit: The Aspect of the Almighty V12 has Grade 2 Armor. Burning Path to Glory: The Aspect of the Almighty V12 leaves a persistent path of fire that only burns hostile targets. Hostile targets ending, entering, or starting in the area of effect take 2d6 fire damage once on their turn. The area covers the width of the Aspect, following the path the Aspect traveled on its turn. The fire path persists until the start of the Aspect's next turn. Chariot of the Apocalypse: The Aspect of the Almighty V12 takes up 1 hex during vehicle combat and so does its burning path. All of its abilities scale up to match the grid during vehicle combat. Destruction of the Unworthy Chariots: The Aspect of the Almighty V12's abilities and damaging attacks deal double damage to vehicles.
Multiattack: The Aspect can make up to three attacks on its turn, performing its three attacks in any order, Booming Radiance, Driving Force, and Volley of Glorious Flames Booming Radiance: The Aspect unleashes a tremendous boom of destructive energy, creating a shockwave around it. During on-foot combat, it creates a 20ft. sphere around it, and during vehicle combat, it creates a 45 foot sphere that passes around corners and through walls. All hostile targets inside its radius must make a Dexterity saving throw against your Spellcasting DC. Targets that fail their saves 4d6 Thunder damage and are launched back in a straight line away from the Aspect by 45 feet, taking falling damage if they hit a vertical surface or wall. Vehicles are flipped over. Successful saves against the effects take half damage and are not pushed back or flipped over. Driving Force: During its movement as an attack, the Aspect of the Almighty V12 runs over hostile targets, dealing 2d6 unmitigated bludgeoning damage. Targets struck by the attack must make a Strength saving throw against your spellcasting DC or be pushed out of the way one space or one hex. Volley of Glorious Flames: The Aspect unleashes sentient flames from its form. Roll 3d4 dice, firing the rolled number in missiles of fire, choosing targets within 180 feet of the Aspect. Each missile is guaranteed to hit the chosen target within range and deals 1d4+1 fire damage. You can direct the missiles to hit one target or several.
Reverent Cycles: Once every other turn, the Aspect of the Almighty V12 can double its movement speed.
Scorching Retort: Once per turn, as a Reaction when attacked, the Aspect can fire off 1d4 missiles of fire at the target that attacked it, automatically striking it with a guaranteed hit. Each missile does 1d4 +1 fire damage.