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Aspect of the Almighty V12 CR: 6

Huge construct, celestial, chaotic neutral
Armor Class: 10 + Your Charisma Modifier + Proficiency Bonus
Hit Points: 20 + Your Spellcasting Modifier + 6x Bard or Chaplain Level
Speed: , fly: 45 (450) ft , can hover

STR

18 +4

DEX

18 +4

CON

20 +5

INT

16 +3

WIS

18 +4

CHA

20 +5

Saving Throws: Dexterity, Charisma
Damage Resistances: Cold, Slashing, Thunder
Damage Immunities: Fire, Radiant, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Truesight 180 ft., Passive Perception 15
Languages: Understands the languages you speak
Challenge Rating: 6

Armor of the Motor Spirit: The Aspect of the Almighty V12 has Grade 2 Armor.   Burning Path to Glory: The Aspect of the Almighty V12 leaves a persistent path of fire that only burns hostile targets. Hostile targets ending, entering, or starting in the area of effect take 2d6 fire damage once on their turn. The area covers the width of the Aspect, following the path the Aspect traveled on its turn. The fire path persists until the start of the Aspect's next turn.   Chariot of the Apocalypse: The Aspect of the Almighty V12 takes up 1 hex during vehicle combat and so does its burning path. All of its abilities scale up to match the grid during vehicle combat.   Destruction of the Unworthy Chariots: The Aspect of the Almighty V12's abilities and damaging attacks deal double damage to vehicles.  

Actions

Multiattack: The Aspect can make up to three attacks on its turn, performing its three attacks in any order, Booming Radiance, Driving Force, and Volley of Glorious Flames   Booming Radiance: The Aspect unleashes a tremendous boom of destructive energy, creating a shockwave around it. During on-foot combat, it creates a 20ft. sphere around it, and during vehicle combat, it creates a 45 foot sphere that passes around corners and through walls. All hostile targets inside its radius must make a Dexterity saving throw against your Spellcasting DC. Targets that fail their saves 4d6 Thunder damage and are launched back in a straight line away from the Aspect by 45 feet, taking falling damage if they hit a vertical surface or wall. Vehicles are flipped over. Successful saves against the effects take half damage and are not pushed back or flipped over.   Driving Force: During its movement as an attack, the Aspect of the Almighty V12 runs over hostile targets, dealing 2d6 unmitigated bludgeoning damage. Targets struck by the attack must make a Strength saving throw against your spellcasting DC or be pushed out of the way one space or one hex.   Volley of Glorious Flames: The Aspect unleashes sentient flames from its form. Roll 3d4 dice, firing the rolled number in missiles of fire, choosing targets within 180 feet of the Aspect. Each missile is guaranteed to hit the chosen target within range and deals 1d4+1 fire damage. You can direct the missiles to hit one target or several.

Bonus Actions

Reverent Cycles: Once every other turn, the Aspect of the Almighty V12 can double its movement speed.

Reactions

Scorching Retort: Once per turn, as a Reaction when attacked, the Aspect can fire off 1d4 missiles of fire at the target that attacked it, automatically striking it with a guaranteed hit. Each missile does 1d4 +1 fire damage.

Against all odds, the Aspect of the Almighty V12 has manifested on the battlefield as a glorious blazing engine of the apocalypse. It defies logic in its very being but the power of belief makes magic, even if divine in nature, behave in strange ways. The Aspect of the Almighty V12 roars over the wastelands, smiting the enemies of the Cult with its billowing fire and cracks of thunder. The engine flies over the battlefield, wreaking havoc and firing down upon the unworthy.   It can only be called upon by adherents to the cult of the Almighty V12 through sheer conviction and emotive force.

Created by

Vaskadar.

Statblock Type

Monster

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