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Homebrew

Ghost Witch Coven CR: 16

Large undead, fey, chaotic evil
Armor Class: 18 (Natural Armor)
Hit Points: 167
Speed: 0 ft , fly: 40 ft , can hover

STR

21 +5

DEX

16 +3

CON

16 +3

INT

16 +3

WIS

14 +2

CHA

17 +3

Saving Throws: CON +8, WIS +7
Skills: Deception +8, Insight +7, Perception +7, Stealth +8, Nature +8, Survival +7
Damage Resistances: All non-magic damage, and all elemental damage
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhausted, Frightened, Grappled, Paralyzed, Prone, Poisoned, Petrified, Restrained
Senses: Darkvision 120ft, Ethereal Sight 60ft, Passive Perception 22
Languages: Common, Infernal, Abyssal, Sylvan
Challenge Rating: 16 ( 15,000 XP)
Proficiency Bonus: +5

The Hags' innate spellcasting is based on their CHA (DC16 save, +8 spell attack), they can cast the following spells without any material components.

At will: Detect Magic, Magic Missle, Hold Person, Ray of Frost, False Life

1/day: Control Weather, Circle of Death, Dance Macrabe

2/day: Plane Shift (self only), Ray of Enfeeblement, Sleep, Contagion, Rasie Dead

3/day: Blight, Death Ward, Cone of Cold, Ice Storm, Wall of Ice, Animate Dead, Revivify, Speak with Dead, Inflict Wounds


Magic Resistance- They have advantage on saves against spells and magical effects.   Incorporeal Movement- They can move through objects and other creatures as though they were difficult turrain. They take 1d10 force damage if they end their turn inside something.   Multi-headed- They have advantage on Perception and Initiative checks, and they can't be surprised.   Individual Personalities- The hags take 3 turns during initiative. The turn they roll, a turn at that initiative -10, and a turn at their roll +10.   Triplicate Spellcasting- They can cast any number of leveled spells during their turns as actions or bonus actions.   Unmutable- The hags' form can not be changed against their will, except by a god or 'Wish' or more powerful spell.

Actions

Muti-attack- The hags can make 2 claw attacks.   Etherealness- They move in or out of the Ethereal plane.   Possession (Recharge 6)- A creature within 5 feet must pass a DC16 CHA save or be entered and controlled by the hags until they drop to 0 HP or become unconscious.   Nightmare Haunting (1/Day)- An unconscious creature the hags touch lose 1d10 Max HP and doesn't benifit from their long rest.   Maddening Feast- They eat a creature within 5 feet that has died within the past 1 minute, each other creature within 60 feet makes a DC16 WIS save or becomes frightened for 1 minute. While frightened in this way they are incapacitated and can remake the save at the end of their turns.   Claws- +10 to hit, 10 feet, one target, on a hit deal 3d8+5 slashing damage.   Crushing Hug- +10 to hit, 10 feet, one target, on a hit deal 9d8+5 blugening damage, and if the target is huge or smaller they are grappled. It takes 2 hands to grapple a creature in this way, and a grappled creature takes 9d8+5 blugening damage at the start of the hag's turn that grappled them. (Escape DC18)

Bonus Actions

Misty Escape- They can telleport 60 feet to a point they can see.   Greater Quickening- They can cast any of their spells as a bonus action 3/day.

Reactions

Misfortune- They force a creature within 60 feet to reroll an attack, save, or ability check and keep the lowest.

Legendary Actions

(3/Round)   3 Actions- They create 3 clones of themselves at points they can see within 60 feet with 1 HP and Evasion that last 1 minute or until they use this action again.   1 Action- They move half their speed without provoking opportunity attacks.

A 3 headed, 6 armed, ethereal form of 3 combined hags that were in a covin together when they died. Combined together in death as one they have the best qualities of all 3 of them. (Night, Bheur, and Annis Hags for this stat block) They seek the destruction of those that killed them and all they hold dear.

Suggested Environments

Normally found hunting down their killers, but also spotted around their old lairs.


Created by

Dapig.

Statblock Type

Monster

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